Just Cause 3 Reviews
Just Cause 3 is over-the-top, dumb fun, and incredibly beautiful to boot—when it all eventually loads, of course.
In the end, Just Cause 3 does not make as much of an impact on the genre that it's predecessor did. But just because that is the case, that does not mean that this is a bad game, it's far from that, it's a good game that knows what it wants to be. There is bundles of fun here.
Fun in small bursts, but overwhelmingly mediocre
Ambitious in both scale and scope but sadly is just too much for consoles
Just Cause 2 Updated in the right places. The gameplay is as fun as ever, just as long as you can keep up your creativity with the tools in front of you. Worth a purchase, just make sure that you can run it on PC.
Just Cause 3 is purely an entertaining game; it’s not trying to tell a complex story with plot twists and deep characters. It knows it’s ridiculously over the top and it has fun with that. If, in your video games, you like explosions and causing serious amounts of destruction, you’re not going to find a better game this year to do so.
Its not breaking any new ground here but its struck a chord with me at the right time, allowing me to experiment, explore and destroy at my leisure with a kooky cast of characters at my side, in my own time without ever feeling overwhelming.
Predictably enjoyable, Just Cause 3 is as big and ballsy as its forebear, but doesn't push the envelope quite enough. Yet, if it's action and explosions you seek, then look no further. Just Cause 3 is still the most fun you can have with a gun, a grapple and infinite parachutes. Boom.
As long as you don't think too hard when playing Just Cause 3, there's still plenty to like. After three iterations, however, it's really time for the series to grow up a bit more and expand the nature of the world and its leading man. Just Cause 3 can be a ton of fun, but the lack of just a little more depth causes its appeal to burn out far quicker than it should.
Just Cause 3's shortcomings are so painful because Rico Rodriguez was expected to become a modern superhero. He's not. He's just another guy who has grown complacent behind his extraordinary set of powers. On a base level his (and by extension Just Cause 3's) explosive areas of expertise remain impressive, but his application falls well short of expectations and ultimately becomes inert. What good are the world's greatest explosions when you stop caring to see them?
Rico Rodriguez goes back to his homeland for a massive open-world killing spree but you'll get bored before seeing it all.
Meet The Phantom Pain's disposable, delinquent cousin, dedicated to the art of blowing things up as loudly and as frequently as possible. Just Cause 3 doesn't have the depth or richness of the year's big open-world blockbusters, but it has a fantastic set of toys, some great destructible environments and a physics engine designed for maximum carnage. More importantly, it seems hell-bent on making sure you have a blast while everything goes bang. You'll love it, feel slightly guilty about loving it, but keep on coming back for more.
Just Cause 3 is fun game to take photos, stream or make videos of you doing something amazing since its "no-rules approach" to combat can create some uniquely stellar action scenes.
Just Cause 3 doesn't hold too many surprises, particularly if you're familiar with the previous titles in the series. But it offers an almost unlimited number of ways to create your own flavour of mayhem, and is a source of constant "did you just SEE that?" moments. If the next Michael Bay movie features a dude hanging upside from a helicopter while blowing up a bridge with a missile launcher, you'll know where it came from.
Just Cause 3 is an absolutely functional, totally pedestrian sandbox game which just so happens to launch at a time when the old models of open-world structure and design feel more overused than ever. Every standard issue, familiar mechanic and conceit is present here – if we needed one more argument for a new type of sandbox, one that doesn't prioritise or even feature the tropes and clichés we've come to expect, this is it. It's fine. It's there. It's benign. Even if you haven't played it, you've already played it.
Just Cause 3 understands what the essence of the series is – impressively chaotic sandbox action – and it duly provides mountains of it. Just don't expect too much from the story.
Just Cause 3 is genuinely fun most of the time, but it's the periods where its not that hurt it most. Add to that some mystifying design decisions around progression and upgrades, and you've got a game that attempts to go bigger than its predecessors while forgetting some of the elements that made them so good in the first pace. A fun, albeit flawed game.
Just Cause 3 lives up to the series' standard of high quality explosiveness by exhibiting just how a sandbox game should operate, with chaos and variety.
Just Cause 3 can be a rather fun game, but it's not the sequel we were hoping for. There are some very impressive things to be found within its large-scale and explosive quest, and on its insanely large world of Medici, but technical problems and dated mechanics hold it back from living up to its potential.