Star Fox Zero Reviews
Star Fox Zero is worthy of the name, but a few inconsistencies stop it from hitting the highs it otherwise may well have achieved.
It's a little sad that Star Fox Zero, a game that wonderfully shows the benefits of the Wii U Gamepad, came out so late in the system's life. Still, it's worth getting for anyone who owns the console, especially if you were a fan of the series in the '90s. Star Fox Adventures now seems like a distant, unpleasant memory.
Despite Star Fox Zero's relatively brief story mode (around 4-5 hours, absent the branching paths), the game remains a great value, with Guard's inclusion giving even more incentive to pick up this title.
One of the Nintendo Wii U's final games in its release pipeline has arrived, but perhaps it could have used another delay or two before hitting shelves
Star Fox Zero is just plain rotten. An otherwise run-of-the-mill space shooter that couldn't be content with its own mediocrity and subsequently mutilated itself in a desperate attempt to stand out.
Star Fox Zero is a barrel roll of N64 nostalgia, and that's about it.
Star Fox Zero revisits on the series' best days, while recapturing its great ship combat, but motion controls and too many recycled elements dampen the experience.
[T]his is when Star Fox Zero is at its best: a thrilling, fleeting and flawed joyride.
Sometimes great, sometimes rough but mostly patchy, Star Fox Zero is depressingly mediocre. Fox and the gang deserve much better next time around.
Star Fox Zero offers a blend of a familiar story with fresh gameplay experiences and mission variety. The controls are the biggest hurdle for this game and will likely deter a lot of players. Those who stick with it and eventually get the hang of things will be thankful that they did in the end.
Part of what makes Star Fox so engaging, at least for me, is the atmosphere it lays out with its environments, number of enemies on screen, and of course music.
Star Fox Zero is great. It's loads of fun, even more fun with friends, and I can't help but recommend it. Another Wii U essential? Well, it might not be for everyone but Star Fox fans will adore it.
Star Fox Zero is exactly what I expected it would be, and I love it for that. The motion controls are not the most ideal way to play the game, but they do offer up some unique ideas on a classic formula. Players that have graduated past the simplistic design of the original Star Fox games won't find much to bring them back in, but those that still enjoy doing barrel rolls will feel right at home with Fox's latest adventure.
The Star Fox game fans have been waiting for; however, getting to the experience will require wading through unique controls.
Star Fox Zero fails to capture the magic of its predecessors
Star Fox Zero serves as a good way to please fans and get new players on board, but the occasional control issues can be slightly frustrating. Feel free to forget about Guard, though.
Star Fox Zero's status as a love-letter to the past is solidified. While it does a good job channeling a lot of what was great about Star Fox 64, it fails to really build on it in new and exciting ways, and stumbles because of the Wii U Gamepad.
Overall, I loved the experience Star Fox Zero provided. I felt my skills improve every time I ran a new mission and I still get cravings to just go back into the game for the feeling it offers of flying and shooting down enemies. It's extremely disappointing that there isn't more content to offer above its 20 levels as the Gameplay is incredibly fun for those who take the time to master it.
Surely if Nintendo thought it was time to bring back Star Fox now there'd be some big things in store, right?
