Mighty No. 9 Reviews

Mighty No. 9 is ranked in the 7th percentile of games scored on OpenCritic.
Unscored
Jun 27, 2016

From poor visuals, to awkward physics, and even annoying narrative elements, Mighty No. 9 feels boring and lifeless. It's irritating that we had to wait so long for something so meagre and mediocre.

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Jul 14, 2016

When the gameplay fails to hold your interest, and the presentation doesn't offer any impetus to continue, I find it hard to recommend Mighty No. 9.

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3 / 5
Jun 29, 2016

Mighty No 9 has been created in such a way that it's impossible for it to escape the Mega Man comparisons, a contrast that it doesn't get away from throughout. That's not to say it's terrible though. Mighty No 9 is an enjoyable, albeit tough, game to play through and despite what you may see elsewhere, it isn't a bad game. With a little bit more originality and a different direction, Mighty No 9 could've been a fresh addition to the usual 2D shooter games we see, but you won't find a true evolution of the Mega Man style game here. Mighty No 9 is not a bad carbon copy of Mega Man, but a missed opportunity to expand on its legacy.

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5 / 10.0
Jul 5, 2016

After a Kickstarter project that has received more than $3.5 million (US), and many delays in the development, the expectations were high regarding the game created by no other than Keiji Inafune, the creator of Mega Man. Seen as a spiritual successor of a franchise that is loved by a dedicated fanbase, the game was seen as a way to scratch that itch: the need of a fast-paced action platformer like its blue bomber cousin. Unfortunately, the result is not as strong as it could have been: this is not a Mega Man game and is not as fun as its ancestor.

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5 / 10.0
Jun 27, 2016

At the end of the day, Mighty No. 9 is simply an average game. That is not a terrible thing, it is not what I would call a bad game. Certainly the hype surrounding it helped to elevate expectations that it did not and probably could not have met, so tossing aside the Mega Man comparisons and taking Mighty No. 9 for what it is? You have a bland-looking game with some interesting mechanics that deliver some entertainment without doing anything to make itself a memorable experience. There are worse things than that, but there are also better.

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20%
Jun 19, 2016

Mighty No. 9 had bright ideas, but it failed to use them. Mighty No. 9 is like a jigsaw missing all of its pieces. The most disappointing game of 2016 by far.

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6 / 10.0
Jul 10, 2016

Mighty No. 9 is a decent platformer dragged down by some poor design decisions.

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Jun 20, 2016

Mighty No. 9 was a long time in the making and with lots of discussion and chatter before release. I think there is a solid foundation for a shooting/platforming type game here and it clearly has some great elements to it. It doesn't quite invoke any originality though neither from a gameplay perspective or even a visual one as, but as a whole and for the price of $19.99, I think it's suitable.

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45%
Aug 22, 2016

Mighty No. 9 promised many things to the fans of the legendary Mega Man, however developers weren't able to keep their huge promises. Instead of an entertaining platformer we received an uninteresting game, which tries to hide its flaws behind hardcore difficulty. Simply said, that's not enough for a modern player.

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5 / 10.0
Jul 2, 2016

Mighty No. 9 may be one of the most disappointing games I’ve ever played. At the start, we were promised a spiritual successor to Mega Man and we didn’t get that. Gameplay wise, Mighty No. 9 isn’t a bad game, it’s just muddled down with bad design, poor characters, and other technical issues.

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85%
Jun 27, 2016

Overall, I'm proud I was a backer for this game and am pleased with the work Inafune and his team put into it. The trailer was indeed terrible, but my focus is always on the quality of the game itself. To all the people judging the game without playing it and putting it down: You're doing a fine job of showing your ignorance and unwillingness to be objective.

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Jul 31, 2016

The concept of Mighty No. 9 definitely had potential, unfortunately the reality Comcept have delivered to us is not upto the quality we have come to expect - making you appreciate those classic Mega Man titles all the more - but Mighty No. 9 accomplishes one thing in spades; being your average, budget platformer.

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Jun 28, 2016

In the end result, I think that Mighty No. 9 got a bad rap. Granted, there was a lot of money invested in the project, and, as backers, we should feel we got our money’s worth. But I also feel the anxiety and negativity that plagued the end of the campaign and the release of the game heavily biased all the early reviews that came out. After playing the game myself and beating it, I found Mighty No. 9 to be an enjoyable, if flawed, experience. However, for $19.99 for the Steam version or $29.99 for the physical version, I feel fans get their money’s worth. The main campaign is fun, but when you factor in the Ray DLC, the other playable characters, the boss rush and other features, there’s a lot to enjoy for a while to come. If nothing else, I hope I have given fans of the project some hope that their money wasn’t wasted. As much as I love and adore the Mega Man series, it has its issues and problems, as well, which is something I feel we all conveniently forget whenever we condemn Mighty No. 9 for not being perfect.

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7.6 / 10.0
Jun 22, 2016

Mighty No. 9 is an enjoyable 2D action game that carries on the spirit of Mega Man quite well.

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5 / 10.0
Jun 28, 2016

Mighty No. 9 isn't a bad game, but it's generic in gameplay quality and suffers from technical issues that hamper the experience. If you wanted a brand new 2D platforming experience in the vein of the old Mega Man games, then this is probably something worth your time. Just don't expect anything more beyond that, and be ready to restart your Wii U in case of a bug or two.

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D+
Jun 27, 2016

It's worth a peek, but probably not until it's on sale

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Digitally Downloaded
Brad L.
Top Critic
Jul 7, 2016

Mighty No. 9 is a game that unfortunately was never going to meet the unrealistic expectations placed upon it. It was certainly compelling enough for me to want to finish the game.

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52 / 100
Jul 3, 2016

Mighty No. 9 is cut straight from the heart of one of Capcom's best-loved franchises, but suffers several wounds in the process. Whilst it makes some attempt to shine on its own merits, I can't help but feel it's this retro love that holds it back. Frustrating, uneven and painfully restricted; something made all the more apparent by its current-gen status.

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Cubed3
Eric
Top Critic
2 / 10
Aug 20, 2016

Mighty No. 9 fails on so many levels it is tough to forgive. Despite a huge budget, it feels incredibly cheap. The platforming is not smooth, the voice acting is horrendous, the story ham-fisted, the challenge more frustrating than fun, and it's impossible to not be compared to better platformers. It fails to use so many modern conventions, all while still lacking any sort of retro style, leaving it in a weird lurch where it neither has nostalgia going for it, nor any modern sense of fun. Not even fans of the genre will enjoy this as a lesson for what not to do. It is lacking in anything that might redeem it, such as style, or heart, and, unfortunately, tries to slide by mere virtue of a Mega Man-clone and fails even at this task.

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5 / 10.0
Aug 2, 2016

This game could have been so much more had it not been saddled with a weight of expectation as great as being a spiritual successor of the Mega Man series. It isn't bad, it's just painfully average. For all the clamour and claims that had been made about the title nothing in it actually lives up to the hype.

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