Mighty No. 9 Reviews

Mighty No. 9 is ranked in the 7th percentile of games scored on OpenCritic.
4 / 10.0
Jun 20, 2016

Much like an anime fan on prom night, I would rather be at home playing Mega Man than here. I would rather be playing Shovel Knight. I would rather be playing most games in this genre. Mighty No. 9? More like Shitey No. 9!

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Unscored
Jun 27, 2016

Mighty No. 9 is the best Mega Man game I've played in years, but all of the problems it has come from that too. Whether the gaming scene of 2016 needs a modern Mega Man is a more ambiguous question, perhaps answered by the old adage: be careful what you wish for.

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Jun 23, 2016

Mighty No. 9 attempts to breath fresh life into the 2D platforming genre but it lacks the polish and magic that made Inafune's iconic series such a staple of 90s gaming.

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55 / 100
Jun 21, 2016

Uneven in tone and execution, Mighty No 9 is equal parts fun and frustration. Inafune won't reignite the fire of his famed franchise with this initial effort. We can only hope that subsequent attempts to reboot the blue bomber turn out better.

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Jul 1, 2016

Mighty No. 9 is a trying experience, good when it works but exhausting when it doesn't.

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6 / 10
Jun 20, 2016

Mighty No. 9 appears to be caught in two minds about whether it wants to make a Mega Man-style game for novices or veterans, and that indecision unfortunately prevents it from being anything close to mighty. Combine the release's well-meaning but misguided attempts at accessibility with sub-par graphics, puzzles, and an insane difficulty spike towards the end, and you end up with a title that's not very mega at all.

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5.5 / 10.0
Jun 20, 2016

Mighty No.9 fails to recapture the spark of its Mega Man heritage in any meaningful way. There's not much inherently wrong with how it plays, but it is haphazardly presented and not quite as enjoyable as it could be.

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Jun 20, 2016

From New Super Mario Bros. to Rayman Legends to Legend of Zelda: A Link Between Worlds to the recent Doom reboot, we've seen games that mix twenty-year-old styles with modern visuals and new ideas and the results have been great. Mighty No. 9 isn't in the same league. Instead, it looks and feels like an amateurish homage to Mega Man with bargain-basement production values and a ridiculous difficulty level. While fans will find something to love in its hardcore gameplay and old-school character design, non-fans should steer well clear.

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Chris Wray
Top Critic
4 / 10.0
Jun 23, 2016

Mighty No. 9 was designed to be a spiritual successor to Mega Man. If any of that spirit was ever here, it's long since decayed. The game is incredibly frustrating, suffers from bad design choices throughout and offers only middling enjoyment .

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Ken McKown
Top Critic
7 / 10.0
Jun 27, 2016

Quote not yet available

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40 / 100
Jun 25, 2016

But it feels like instead of putting time into multiple engrossing levels to experience, the player is instead thrown into a handful of death-trap missions with inferior controls and volatile settings and told they should be having fun.

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6.5 / 10.0
Jul 11, 2016

Mighty No. 9 is a tedious and bland platformer and while I have never played a Mega Man game before, I have a feeling that this game does little to live up to the legacy that those games had.

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Jul 2, 2016

Mighty No. 9 fails to fill the shiny blue, metallic, oversized boots of its predecessor. The game manages to capture the essentials of the previous titles without capturing the essence. Remaining true to the original design ethos from a decade ago has perhaps been too restrictive and it feels more like a HD remake or re-imagining of the Mega Man games than an attempt to breathe new life into an aged franchise, advancing it and introducing it to a new generation of players.

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Ray Carsillo
Top Critic
7.5 / 10.0
Jun 21, 2016

Mighty No. 9 has a strong gameplay core that isn't better or worse than Mega Man—it's just different. The further the game deviates from that core, however, the worse it becomes.

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2.8 / 10.0
Jun 21, 2016

Mighty No. 9 is a forgettable attempt at cashing in on people's nostalgia and love of Mega Man.

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4 / 10.0
Jun 24, 2016

After several years, delays, and missteps, the Kickstarter-funded Mighty No. 9 is here, and believe me when I say that the supposed spiritual successor to Mega Man is a Mega Bust.

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Jun 23, 2016

Mighty No. 9 has all of the annoying traits that buried the Mega Man franchise, but none of the personality or charm that made it so beloved in the first place.

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1.5 / 5.0
Jun 21, 2016

The biggest takeaway I have from Mighty No. 9 is that it was such a letdown.

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5 / 10
Jun 26, 2016

Mighty No. 9 is not a terrible game, nor is it even a bad one - it's just plain mediocre. From its downright disappointing visuals to its flat music and bland-at-best level design, everything about Mighty No. 9 screams of mediocrity. And let's be clear - if this were a fan game made by a small group of devoted Mega Man fans it'd be deemed more impressive. Yet this is a budget retail title developed by one of Mega Man's lead designers, which also had involvement from Inti Creates, a proven studio with hits like Mega Man 9 and Azure Striker Gunvolt among its credits. We're not sure where things went wrong, but Mighty No. 9's finished product is just a "mega" disappointment.

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5.5 / 10.0
Jul 1, 2016

Ultimately, Mighty No. 9 is just not worth the price. It has a satisfying set of mechanics, but that is all it has going for it. The visuals are atrocious, the music unmemorable, the story painful, and the level design mediocre.

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