Devil's Third Reviews
Devil's Third's singleplayer campaign is dumb, misogynistic, shoddy and borderline broken at times, but its multiplayer may well be its saving grace. While it remains lo-fi and decidedly rough around the edges, there's some fun to be had and an experience that could see it gain something of a cult following on Wii U.
All in all, Devil's Third is a mixed bag on the Wii U that even with its graphical issues and at times flunky controls, there is some sort of decent game to be found, more so in multiplayer. Character designs are decent and some of the ways you dispatch your enemies is truly amazing but unfortunately some things like the frame rate or the wishy washy accuracy of the controls affect the single-player campaign. In conclusion, Devil's Third is buggy but does have a few shining moments, provided you can move past the inconsistencies.
Devils Third has some ambitious and unique online gameplay, and at its core the campaign feels like an old brawler and shooting game from years ago, but it's games like these that make me appreciate the smaller titles or the underdogs that sit next to all the big budget titles. Devils Third is the embodiment of schlocky B action movies, and if players can associate with that style or old-school games, there is something of value to be found here. If everything read up until this point has you nodding in agreement or wanting to check this out, forget the numerical score, the $60 price tag might just be worth it. Otherwise wait for a price drop…if it ever happens.
Devil's Third might not be the cream of the crop when it comes to Wii U exclusives and may look a little rough around the edges due to its troublesome development, but there is a lot of fun to be had in both the single-player and online portions for those with an open mind and the ability to look past its rough exterior.
Overall this feels pretty rushed for a Tomonobu Itagaki title – none of his Ninja Gaiden titles suffered from the same issues as this. The soldiers Ivan's teamed up with are a bunch of generic - almost cliché - and didn't add to the story, or help with bosses, making them fairly pointless. However, despite all that, it was fun, and in the end this could have been a great straight up beat 'em up if they had left out the shooter aspect.
The Devil's Third is a hell of a lot of fun because it breaks every rule in the book. I would take that, technical warts an all, over the glistening and safe nonsense that we're exposed to from almost every other shooter out there.
Today, Devil's Third is a fossil, its best ideas buried under layers of strata. And almost nobody has—or should have—the patience to dig them up.
Confused, inconsistent and technically poor, Devil's Third has some inventive ideas for multiplayer, but it suffers form the same flaws as its dreary campaign.
Devil's Third is not a complete disaster, but the troubled development process left us with a phantom of what this game truly was supposed to be. With that being said, I've had a lot of fun with what we got. Devil's Third is a rough experience with a lot of faults, but yet fun enough for a couple of sittings. This sword is unpolished, but it gets the job done.
Devil's Third is caught between genres it never quite brings together, and despite fun multiplayer never gets over its shaky foundations.
