Far Cry 4 Reviews
It's so much fun that we're relatively willing to give it a pass this time around.
And yet, despite all the flaws, Far Cry 4 pounds out an open-world FPS maelstrom of ridiculousness. It's always in your face and it's never afraid to throw numerous and diverse dangers in your path, just to see if you can adapt and survive. There's a distinct sense of power when you make your assault on the criminals of Kyrat and that's something I can get behind.
Far Cry 4 certainly features a lot to love, but Ubi's continued buffet-style approach to content has the game wearing out its welcome far earlier than it should. Still, if you're willing to adopt a pick-and-choose approach to its unbelievable amount of stuff to do, you should have a good time—just don't expect to digest everything it has to offer.
Far Cry 4 doesn't have the element of surprise afforded its praised predecessor but does more than enough to live outside its shadow, and thus stands alone as a great game in its own right.
Far Cry 4 is a great game that just feels like a lot more of the same. Granted as I said earlier, it has been just long enough since the last one to drag me right back into the mix. I hope they take note though and really go outside the box for the next game. Again feel free to use my idea and make it an island full of dinosaurs, then I will completely forgive the rest of the mechanics feeling like more of the same.
It is the Assassin's Creed effect, playing it safe and not doing anything different leads to frustrations. If this was the end of the series, then it is a perfect time to bow out it does nothing wrong and is a perfectly fine game, visually impressive and a wonderful world to explore and play in, but the end of an era.
Is Far Cry 4 the best game in the series? Tough to say, but it's definitely a step forward in terms of story, gameplay, and art. You'll be spending a lot of time Kyrat this holiday season.
Whilst the multiplayer falls short, the co-op and in particular the single player experience is once again brilliantly put together and something gamers shouldn't miss out on.
'Far Cry 4' is not a revolutionary game in the series (no pun intended), but it continues to build on the addictive open world gameplay of its predecessors. Kyrat is the best character and has enough content to keep players busy for countless hours. The campaign co-op is a welcome addition. A weak storyline, last-gen visuals, and unfinished multiplayer keep it from the upper echelons of greatness.
Ultimately Far Cry 4 is a vast and glorified expansion pack to Far Cry 3. If you liked what the previous title offered or have yet to experience it at all, then this is definitely worth a go. That growing Ubisoft problem of over-familiarity rears its ugly head once again, but as it stands the Far Cry series hasn't yet been thoroughly stamped into the ground by yearly iterations. Yet. At its best Far Cry 4 is a ridiculously entertaining prospect, and sometimes you'll be sat there just thinking to yourself, "Ladies and gentlemen, this is gaming", but the story aspect does let the side down a little, failing to draw on the open-world nature that makes the game such a success in the first place.
The game could have used a better and more nuanced exporation of the psychology and morality of rebellion, and it would have been stronger for it. Still, the beautifully crafted world teaming with life and and almost never-ending sequence of quests is an alluring hook to keep players coming back, in the same way that it doesn't seem to matter how empty a Hollywood blockbuster is, so long as the explosions get bigger and better every time, the audiences will keep flocking back to them.
This game is HUGE. At the end of the day, you are absolutely getting every dollar of value from Far Cry 4, and I'm nowhere close to being bored of it after roughly thirty hours. If you enjoyed Far Cry 3, do yourself a favour and pick up FC4. You will not be disappointed, I assure you.
This is a vast game and as such definitely worth your time and money.
But is "Far Cry 4" fun? I enjoyed "Far Cry 3," so it's safe to assume that I also enjoyed "Far Cry 4." There just isn't much new here to call it a sequel. "Far Cry 3" was a change in direction from "Far Cry 2." I expected that same innovation from "Far Cry 4," but instead saw more of the same. Kyrat is a wonderfully crafted open world that encourages players to seek out all of its hidden adventures, but the sense of discovery is lost when it feels like the second time around.
A worthy purchase certainly, but only if you're prepared to accept Far Cry 3.5 rather than Far Cry 4.
Far Cry 4 doesn't differ from Far Cry 3 greatly aside from it's obviously brand new story and setting and that's just fine for me. The series has become the first-person shooter for a fan of singleplayer-geared first-person shooters like me. Simply setting off into the bush on foot is as thrilling and fraught with potential as any game I've ever played. Every second really is a story, as per the game's marketing tagline. For once, the suits got it right.
For those desiring a more focused approach to gameplay, Far Cry 4 offers a lengthy campaign with over 40 missions.
Like jazz, open-world games promise the bliss of structured randomness. Developers load up games with multiple systems – traffic, pedestrians, wildlife, etc. – which players probe to create unique moments. Ubisoft's Far Cry series marries this open-world game design to a caricature of guerrilla warfare, the improvisational aspect of which fits well with the player's need to make the best of whatever is in his or her toolset.
You'll find a lot to love in Far Cry 4 if you're willing to sink a lot of time into exploring every corner of Kyrat.
Far Cry 4, for all the action it includes, for all the things it lets you do, proves woefully unengaged.
