Street Fighter V Reviews
There's a great game in Street Fighter V, but only if you're willing to learn the hard way. Capcom will need more than the few thousand competitors following the Capcom Pro Tour to make this game, and the series as a whole, sustainable for the future.
Hopefully, this botched launch doesn't put too many people off sticking around, because when Street Fighter is at its best – when you're learning, improving, competing and winning – there are very few games that even come close.
When it comes to fighting against someone, it's one of the most polished Street Fighters to date. When it comes to everything outside of that fight, it's a huge steaming turd that I look at with a scrunched up, grossed out face.
Street Fighter V is a masterclass in fighting mechanics, but doesn't offer enough content to necessarily justify buying in just yet unless you're among the most die-hard competitive players.
I firmly believe that Street Fighter V will become the finest fight game ever. The basis is too strong for it to fail. It is too important to Capcom for them to let it slip. The prize is too big. But belief, however strong, is a shaky basis on which to unconditionally recommend a game. It is why this review remains scoreless.
The greatest fighting game series of them all is back, but its return is half-cooked, with much of its advertised features yet to materialise
Street Fighter V's gameplay sits with the best that gaming has to offer. The characters are truly distinct, the presentation first rate, and the netcode is utterly sublime. A lack of single player modes at launch dulls the sheen somewhat, and is the only element preventing the title from achieving true greatness. However, with the engrossing Capcom Fighters Network, the game's set up as a fantastic online playground in which to research techniques, stalk idols, view friends' failures, or simply sit back and watch – all the while waiting for your next challenger in this deep, enthralling fighter.
Street Fighter V is the series at its best. Whether you're an experienced Street Fighter or a complete newbie, this is your chance to get involved in what will be an amazing competitive experience. Are you ready to accept the challenge?
…Capcom promises that players will have access to all future content for free, including characters, balancing, and gameplay updates.
When Street Fighter V is at its best, it's untouchable. A fantastic fighter with layer upon layer of depth. At its worst, it feels hollow and cheap. A work in progress that hasn't quite managed to complete the parts that are there.
Yes, it's out too early and needs beefing up, but once you unleash that first fireball and connect with your first spinning kick, you'll be whisked back to the arcades faster than you can say Hadouken.
While it is incomplete by design, with the missing content being dolled out for free over the course of the year, Street Fighter 5 is the most accessible the franchise has ever been and remains mechanically brilliant.
In its current state, I cannot recommend you spend $60 on this title. It is honestly not finished by any means. I understand that Capcom has promised many things to come in free updates, but if that is the case, maybe they should have waited until March to release the full game. The online is far too spotty, and the single player content is a joke currently. Don't get me wrong, the game play itself is fantastic.
Street Fighter V has all of the makings of a fantastic fighting game. Unfortunately, that is all it has: makings. There are some performance issues to go along with a serious lack of content that is meant to constitute a full game experience, which is criminal, to say the least.
Street Fighter V feels like a gigantic tease for the hardcore fans of the franchise. If Capcom can stay true to their word, however, then it sounds like this is just the tip of the iceberg. It'll feel strange playing a fighting game for hours on end in order to unlock a character, which is a sad statement of the current state of the video game industry. Short campaigns and a lack of meaty content aside, the important part of this fighting game, namely, the combat, is solid. Yet the net code, at least at launch, is not stable. With the lack of fighting game basics such as a proper Arcade Mode, Street Fighter V feels like an appetizer, rather than the main course that it should be as a numbered entry in a venerable franchise. Capcom's DLC plans also leave some questions up in the air: will the pricing be fair with the game's "free" currency, or is it going to be more like a freemium game? Can they really deliver the planned content on-time? As of the time of this review, Street Fighter V is a showcase of potential, but little else.
It's a shame that Street Fighter V currently suffers from a lack of content, because with free updates and patches, a legendary fighting game is waiting just below the surface. In a few months I hope we can look back on this tumultuous launch as an afterthought to the greatness I know that this game could hold.
Street Fighter V was always a brilliant game from the competitive multiplayer side. It's now at a point where it's much easier to recommend, and all signs point to SFV having an extremely rosy future as the leading fighting game.
Like "Street Fighter IV" before it, "SFV" will be an ever changing game over the next couple years thanks to downloadable updates, new fighters and added functionality. The core fighting mechanics of the game are an excellent base to start from, but "SFV" could use some additional features to elevate it to the current crop of fighting games.
Street Fighter 5 has a great, newbie-friendly fighting system that retains the depth of its classic predecessors for players to master. In many ways it's the best Street Fighter yet, but launching with the netcode in such a state can't go unnoticed, especially when it impacts such an important part of the multiplayer. The core of Street Fighter is still there, and is as good as ever, but unfortunately these problems - plus lacking options in single player - mean there's not a lot else.