Assassin's Creed Unity Reviews
All told, Assassin's Creed Unity is a great game that's been let down by some technical issues. It's a shame that Ubisoft drew attention to themselves with the quotes earlier on this year by implying one version had been held back, which judging on the PS4 version of the game simply isn't true. It's even more annoying to think that this will be the talking point when really it should be more about how Ubisoft Montreal have nailed the key things in the game and brought the best things from previous games to the table whilst whittling away some of the less well received parts. If you're a fan of the series, Assassin's Creed Unity is an absolute no-brainer. It distills the essence of the franchise into a campaign of decent length, with more variety than before and a much-needed revamp of the mission structure, and adding in a surprisingly deep and fun co-operative mode has revitalised the online side of things for the franchise. Much like a couple of other high profile franchises this year, Assassin's Creed has its best entry in years with the release of Unity. If the technical problems can be patched out, then add a one onto the score.
Assassin's Creed: Unity symbolises what is both good and bad in the modern day videogame industry. It may have received patches, but that's the videogame industries modern day cop-out.
Assassin’s Creed Unity is not a good game. It’s a buggy, poorly written adventure that received a lot of criticism from the fan-base when it released back in 2014. 6 years later, that criticism is still warranted as Unity remains a buggy, poorly written title that stands out as one of the worst games in the Creed franchise.
Assassin's Creed Unity on Stadia is a good game - and I'd like to see more series entries like this one. A proper remaster with all the technical glitches fixed might be a good start.
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That said, though, the visual glitches did not ruin any of my game experience. Sure, some of the severe texture problems were jarring, and the hair never once looked real on everyone, as though they're all wearing shiny wigs, but it never once hindered gameplay or made my sessions less fun. In this day and age when graphical expectations and perfection demands are rather high, I realize that it may be difficult for many to look past these issues, but those who do will have a rewarding experience awaiting them. Stabbing Templars with a hidden blade has never been more fun.
Assassin's Creed Unity manages to do many thing right like having a story that pulled me in, and made me want to keep playing to see how it all unfolds which was something Assassin's Creed III had a problem with. I was also happy that Unity focused a lot more on assassinations, and made some solid improvements to the assassination missions. While Unity managed to do a lot of things well, it has quite a few problems on the technical side of things like the glitches, framerate, and texture pop ins that can really take you out of the fantastically recreated 1790's Paris. Technical issues aside this is another solid entry to the series.
Assassin’s Creed: Unity is the best looking title I’ve played on the PlayStation 4 to date, and a bloody good one at that. Worth every penny.
AC:U has its problems. Some are inherent to the design, some can be rectified by patches and some will get much better in the next iteration. This game made bold changes to an established formula and not everything worked. It seems like Unity will be a great relaunch point, just like the original Assassin's Creed was. But for now, it's not what it could have been. This is going to be both a blessing and a curse to the series going forward.
When I returned to the Paris rooftops far above the rabble below I marveled at how clean and ordered the city looked. It seemed endless, pristinely crafted and elegantly set. The rabble of the people turned to a muffled hum, and I forgot about the blood and shit-strewn streets where people carried heads on pikes and screamed for justice from a conflict I would never really experience. On the roof of the city, I thought I could maybe catch the faint words of a song that had some political resonance. But in retrospect it was probably just the wind, carrying nothing at all.
We fought through the overall unpolished finish of the product, and we were glad that we did so, but this really isn't how anyone can reasonably have expected the game to have turned out.
Assassin's Creed Unity is a good step in the series, managing to successfully overhaul most of the core mechanics. However, a lot of polishing is needed in terms of freerunning or stealth to make it all work as intended. The co-op is pretty fun, but be careful of the pretty common frame drops, errors, and annoying missions, as they can really pull you out of the experience.
Unity plays well, but it's not really good enough for a AAA-game to play well, and this especially applies to Assassin's Creed, which has always been a franchise with stronger narrative and thematic value than its counterparts. I see potential in a Napoleonic-era trilogy for the Assassin's Creed franchise. As I wrote in my Rogue review, I'd love for the next game to star a Cossack doing his thing as Napoleon bears down on Moscow. But for the next one I would hope that Ubisoft puts more effort into crafting an interesting and original narrative than working on the multiplayer nonsense.
Far from pointing the way forwards for the series, Assassin's Creed: Unity is a model of creative indecision and corporate policy -- a corpulent, broken mess that plays neither to its own strengths nor to its fanbase. There are flashes of promise here, moments when everything comes together, and the game's content package is hefty, but ultimately Unity proves to be a mercifully forgettable disappointment.
'Assassin's Creed Unity' is a conundrum. Some of its components have been put together well, like the visual quality of Paris and the co-op. Other parts are a bit uglier and have still made it into the final product, the glaring dearth of proper bug testing foremost among them. Ultimately, the latter outweigh the former, and this game can safely be passed over by all but the most loyal fans. The Assassins have seen better days.
Assassin's Creed: Unity is full of ideas and systems that don't gel or haven't reached their potential. The return to an urban sprawl is fine after playing in the wide-open spaces of the last few games, and the setting is gorgeous even in its state of decay. The core action is largely the same, with the small amount of improvements being very welcome at this stage in the life of the series. With the plethora of single-player and co-op missions available to the player, the game is full of content that is in line with the series' earlier titles. However, the bevy of technical hiccups, from poor online connectivity to bad stuttering to degrading audio, makes this title feel like a rushed effort. Of all of the entries released on home platforms thus far, Unity is difficult to recommend to even the most die-hard of franchise fans.
While there are some positives such as the murder mysteries there is not enough to make this game worth purchasing.
While it offers little new content and is poorly optimised, Unity does offer the prime Assassin's Creed experience.
Assassin's Creed: Unity leaps into the new console generation with uncertainty. There are moments of excellence here, but the overall experience is very familiar and brings its own set of problems.
The 'Unity' multiplayer aspect doesn't really change things dramatically, it's an entertaining distraction at best, but delve beneath the surface and it's still a bunch of missions revolving around tailing people, eavesdropping, pickpocketing and assassinating. As it stands Assassin's Creed Unity feels like a title that could have done with a little more time in the oven. It doesn't have the je ne sais quoi of a next-gen realise, but it's an engrossing if all-too-familiar ride.
Ubisoft has proven that it is capable of pushing the series in a novel direction, and that's why the complacency of Unity is especially disappointing.