Tales of Zestiria Reviews
Overall, even with its imperfections, Tales of Zestiria is a game that I truly loved playing. I am so happy I picked it up on a whim, and unless some super incredible RPG comes out before December ends, I can safely say this was my game of the year. For sure.
Tales of Zesteria is a fitting tribute to twenty years of the Tales series, giving you one of the greatest JRPG adventures in recent times.
Just be sure to take a look at the fan-operated wiki and study up on skill stacking, because you’ll need it when your NPCs bum rush a boss without their guard up.
It's got nothing on Final Fantasy at its best, but it's still an excellent example of the genre with some fun twists on RPG traditions.
Tales of Zestiria is a competent and quality JRPG that doesn't try to over-extend itself. It may have a lot in common with previous series entries in terms of design, but it has more than enough of an identity on its own to make it standout.
Tales Of Zestiria is a highly enjoyable JRPG, with likeable characters, fun combat and an engaging plot, that's only mildly let down by a few technical hiccups and a lack of grandeur to the locations. For Tales fans, Zestiria is certainly amongst the best entry's in the franchise and one which deserves to finally enjoy success in the West.
If you're already embedded in one of the other great role-playing experiences on Sony's platform, Sorey's adventure is worth looking at as a follow-up. If you're not, this is a great place to start adventuring this fall.
Tales of Zestiria is an admirable addition to the legacy of the franchise, boasting a brilliant battle system and a very endearing cast of characters. While it does falter with a few of its fresh ideas, such as its somewhat sparse open areas and its overly complex skill management, it's not enough to detract too heavily from what is otherwise a grand adventure in an intriguing fantasy world. Get through the typically humdrum opening hours and you'll find an addictive RPG with a tale well worth telling.
Predictable moments blended with some absolutely fantastic music and gameplay creates one of the best JRPGs of the year, if not the best. Still, it doesn't reach the heights of past Tales games.
Tales of Zestiria is a success in all the right ways. Combat has the potential to compete in the intricacies of any fighter out there, despite the minor camera issues. Character development is awkward, but the depth is there to compete against some of the most complex RPGs in gaming history.
Tales of Zestiria relies entirely upon its entertaining, colorful cast of characters to distract players from anything even remotely tedious or derivative.
An excellent battle system and gorgeous soundtrack create an immersive entry that's a whole lot of fun, but Bandai Namco needs to polish their series a little more.
While you might not come out this game's 40+ hour adventure with memories of the plot, you will remember the heroes, their fights and the lovely music that wraps it up to signal this as the best Tales of game since Tales of Vesperia hit the Xbox 360 back in 2009.
Though its graphics are a bit dated and it's not going to revolutionize the genre any time soon, Tales of Zestiria is a solid, anime-inspired RPG with a new twist on battling, a fun story, and a great central idea that pushes the Tales franchise forward.
Minor flaws, but still a contender for JRPG royalty
Of course, these are all complaints that apply to previous Tales games, and with the series 15 titles old now, most of us will know how far (if at all) these issues irk us. While I would prefer to see Bandai Namco at least try and do something to modernise the series, it's difficult to really criticise it for sticking to beloved tradition. And as long as the narratives continue to be as enjoyable as they are, it's really quite easy to forgive each new game its flaws anyway.
Tales of Zestiria sticks to a lot of the typical JRPG stereotypes with its plot and characters but it's still an enjoyable ride from start to finish. Sure the linear dungeons can be rather tedious to explore, the camera swings around uncontrollably and some of the characters are a tad on the bland side but the pros far out way the cons. That charmingly beautifully anime art style and deep robust combat system make this title another great instalment in to the Tales series, one that both fans and newcomers will love!
Tales of Zestiria may not be the greatest entry in the Tales series, but it is certainly worth the time of any well-established Tales fan.
Tales of Zestiria doesn't deviate too far from its competent predecessors, but it's not a carbon copy, either. It may have linear dungeons and a less-than-stellar story, but it's open-world exploration, enjoyable customization, and flashy new Armitization feature are enough for it to stand on its own.
Tales of Zestiria plays by the book in a lot of ways, particularly when it comes to its cast and narrative. But it's still a great entry into the series, and a welcome return for old fans, especially as far as the battle system is concerned. In fact, it's even inspired me to go back and finish both Xillia titles -- that's the magic of the Tales series at work.