Tacoma Reviews
Fullbright captured lightning in a bottle with Gone Home, and I began Tacoma wondering whether they could hold onto it, as rare as that is. Thankfully, they did. The core mechanics are simple, yet they make sense within the game's world. Most importantly, they do not over-complicate matters. It allowed us to take in another magnificent Fullbright narrative.
Tacoma is worth the time I spent with it, even if it isn't the same holy-crap-what-did-I-just-play experience provided by Gone Home.
Though short, Tacoma is a great narrative adventure, especially for fans of sci-fi.
Tacoma developer Fullbright should be commended on creating a very original game and given they were responsible for Gone Home, it's great to see them using this premise and adding another layer of complexity with some very clever story telling.
Tacoma is a rightful heir to Gone Home. Exploration of the station, with the possibility to learn about the crew through holographic projections, makes us feel we are in a very lively place and the main story, that wants us to think about capitalism and I.A.'s future is captivating, even thought the experience is quite short.
Review in French | Read full review
Tacoma is a high quality walking sim that tells a brilliant story of hope, whilst delivering complex and interesting characters.
Tacoma is a game of hope. Fullbright showed that they are able not only to look into the past with nostalgia, but also instill optimism in our future. Well, this is a rarity in our time, what with all the disturbing news and bad premonitions. Here, space is also a premonition, but a rather bright one.
Review in Russian | Read full review
Tacoma shines where it counts, and that is with the story it tells and the feeling that each character within it feels real.
Although Tacoma is short, it does a fantastic job telling the stories of the different characters throughout the game, using the non-sequential AR memory recordings to build emotional ties to each.
What Fullbright has delivered is rich, affecting storytelling that's truly worth experiencing.
Tacoma lays the foundation for a truly great story, but a short length and some unexplored ideas leave it feeling lacking.
Tacoma, the second game from Gone Home studio Fullbright, presents an intriguing narrative that is bogged down by some glaring technical issues
Tacoma introduces a solid roster of characters into a brilliantly realised way of viewing and interacting with a story, but wastes both on a narrative that is unfortunately fairly dull. And because this is an interactive narrative experience, Tacoma doesn’t really have anything else to fall back on. It’s an okay time that introduces a great new mechanic that I want to see more from in the future, but the experience itself sadly falls short.
Tacoma is not for everyone. Even if you like this sort of game, we should warn you that it lasts only about 5 hours. Now, as brief as it is, the experience is also pretty satisfying. You will hardly find any good reason to play it more than once but if you are willing to commit with the story, you will surely enjoy it.
Review in Spanish | Read full review
Tacoma tells a compelling story with a disappointing conclusion.
Tacoma tries to tell a tale in a unique way, but does not quite achieve its vision. The disconnect between the player and the characters, along with the short length, make it a hard sell for fans of walking simulators.
Another smart entry into the interactive narrative adventure/walking sim genre, Tacoma is a sci-fi story that's engaging from beginning to end. To state the obvious, if you dig this kind of game, then you're going to love Tacoma too.
A diverse narrative-driven space adventure for people wanting actual emotions and relationships in their games; that is Tacoma.
As you step aboard the lunar station Tacoma, magnetic boots thunking to the metallic floor, you would be forgiven for a sense of deja vu.