Tacoma Reviews

Tacoma is ranked in the 71st percentile of games scored on OpenCritic.
7.7 / 10.0
Aug 28, 2017

Tacoma tells an engaging tale with memorable characters. Exploring the abandoned station and reliving pivotal moments alongside the crew has become an experience I won't soon forget.

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9 / 10.0
May 7, 2018

Tacoma is a carefully put together piece of art in the narrative-story driven genre of games. The team at Fullbright have taken everything they learnt from Gone Home and improved on everything from the pacing to the delivery of the story, only without such an emotional ending this time. The majority of your time will be investigating spirit-like reconstructions as you look into the crew members lives and create a bond with each of these people who are no longer aboard the ship. Tacoma isn't a long game, but it's a game which will stick with you and make you want to go back for more, even if it's just to listen to the director's commentary.

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7 / 10
Aug 3, 2017

Exploring and learning about Tacoma's world and the crew is a lot of fun. I was always interested to learn more; to turn over every object in someone's room, to pilfer someone locker, to judge their book collection. This is the heart of Tacoma. Fullbright succeeds in what it did so well in Gone Home again, with some fantastic writing and environmental storytelling.

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Jul 30, 2018

Tacoma shows that with great writing and voice acting, you can become attached to characters you only know through colored body outlines and a couple of pictures. I even wanted to know more about the crew’s family back on Earth and I was desperate to dig further into the corporate structure of Venturis and the overall state of the global economy. Tacoma is enjoyable enough that it left me wanting more, even if the experience didn’t hit quite as hard as Fullbright’s groundbreaking debut.

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Unscored
Jul 6, 2019

With Tacoma, it begins to feel like this optimism might be getting in the way of the message that actually needs to be heard. Unions and activists groups can change the world, it is not just a matter of working together that is needed for these systems to change. To borrow from father Marx, “there are no happy endings under capitalism.”

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7.5 / 10.0
Aug 7, 2017

The follow-up to Fullbright’s much-discussed exploration game Gone Home is an effort both ambitious and familiar, a frequently haunting, character-driven sci-fi drama that mostly overcomes its occasional divergences into ennui. Mostly.

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