Space Hulk: Deathwing Reviews
Singleplayer felt so mechanical, so repetitive – whereas with humans and no unlocks to pursue in multiplayer, it felt tense and organic.
A fun horde-based entry in the Warhammer universe, Deathwing is marred by technical issues and an overall lack of polish.
It's surprising how thoroughly I ended up enjoying Space Hulk: Deathwing. Its bulky, typical Warhammer 40,000 design is noticeable throughout, even though it implements a welcome sense of atmosphere that is rather rare within the franchise.
An accomplished piece of fan service, but the excitement fades fast and performance problems spoil it for some.
Space Hulk: Deathwing is a squad-based shooter, like Left 4 Dead or Vermentide, but its gameplay lacks innovations and the AI is not cooperative. The situation is saved thanks to the atmosphere and the graphical component.
Review in Italian | Read full review
An impressive handling of the Warhammer licence, Deathwing is sadly a less than impressive tactical shooter.
While it still could be saved the technical state of the game is so bad that it cannot be seen for what it does right. Even the good parts of the game are plagued by the negatives and the frequent FPS drops make gameplay vomit inducing.
The most authentic-looking Warhammer 40K game so far – when it's working properly – but the action is disappointingly shallow and repetitive.
Space Hulk: Deathwing boasts the best, most stylistically accurate Warhammer 40,000 visuals yet created, bar none. It's precisely how the grim darkness of the far future should look and feel. However, the incredible eye-candy of this new FPS is not enough to disguise its lackluster story, indistinct gameplay, and stability issues.
Space Hulk: Deathwing is that paradoxical game that's hard to dislike, but also hard to love. The glorious moments of fervent xeno-purging are too fleeting, and often left me standing in dark corridors, surrounded by my slain foes, looking for any kind of context or sense of lasting accomplishment. There is somewhere in it the embryo of the ultimate Space Marine game, but despite a lot of potential for simple, squad-based fun in multiplayer, it never moves beyond being a stripped-down and poorly running prototype for the kind of game I wish it had been. "So close, yet so far" will be the slogan etched into this terminator's hulking shoulder pads.
Space Hulk: Deathwing is a sadly boring and uninspiring shooter. A repetitive single player that could have been saved by a strong multiplayer is just lost due to technical issues and the sad fact is that the game simply isn't good enough.
Space Hulk: Deathwing has great atmosphere and attitude, but is ultimately undone by its frustrating gameplay.
With its reliance on deeply confusing fluff and numerous bugs, Space Hulk: Deathwing is only for fans of Warhammer 40,000 who absolutely can't wait for a patch.
Not even the Emperor's finest would be able to withstand such an uninspired level design and repetitive gameplay
Review in Portuguese | Read full review
Space Hulk: Deathwing is a game full of potential, wasted on terrible creative decisions that pitch the game's strengths directly against one another.
Getting proper enjoyment out of Space Hulk: Deathwing requires one to jump through some hoops. Luck needs to be on your side so that you won’t run into performance issues, with a good tolerance for repetitive content and, preferably, some friends to play multiplayer with also being required.
Like Left 4 Dead without the undead heart or Vermintide without the variety and hooks, Space Hulk Deathwing will satisfy only the most die-hard of Warhammer 40K fans. And even then they shouldn't expect much.
Space Hulk: Deathwing is a game clearly developed without care and passion: the only two positive features are the storyline and the beautiful mood of the series.
Review in Italian | Read full review
Sadly, Space Hulk Deathwing is very much a one-trick pony, a trick which others have done much, much better.