Costume Quest 2 Reviews
Costume Quest 2 has charm, but not much imagination
If, like me, you love the Halloween time of year and are nostalgic for the days of trick or treating and sugar-fueled nights… pick up Costume Quest 2 for its budget price of fifteen bucks and make it a new tradition every year. You'll be glad you did.
Costume Quest 2 delivers more of the sweet RPG mechanics and smile-inducing humor from the 2011 sequel.
Slight improvements to the original game are welcome, though it's still not quite as fun as it is funny
Costume Quest 2 still has that Double Fine charm and any game that includes a Blazing Saddles joke in 2014 is okay in my book.
Costume Quest 2 is more treat than trick. Some unfortunate repetition means it's best enjoyed in moderation, but it's still colourful, sweet and slightly addictive.
Lightweight but inventive, Costume Quest 2 feels like a Pixar adventure masquerading as an RPG. It goes out of its way to keep things simple... perhaps too simple at times. But its simplicity is redeemed by its terrific art and wry sense of humor, and most importantly, the sheer fun of its premise.
In other words, despite its combat being such a chore, take that on the chin and Costume Quest 2 just about finds its way to being the sort of game we want Double Fine to make – a puzzle-adventure with gags and fun characters silly ideas. Only just about, though. Is it a children's game? Yeah, but so what?
Adorable, amusing, colorful and well-animated, but the combat is too simplistic and repetitive to remain interesting throughout the game.
Costume Quest 2 is a charming sequel that fixes most of its predecessor's flaws, though it remains a very short, overly simple experience.
Costume Quest 2 makes key changes to the way battles unfold, removing the unique play style of each costume. The streamlined mechanics work to the game's advantage, especially when you are trying to focus on bonus attacks, as well as blocking and countering. The dialogue is well-written, but the last hour or so of the game falls short of expectations. Parts of the narrative aren't explained as well as they should be, and the last battle in the game occurs rather abruptly.
Costume Quest 2 isn't a long game - it took me around six hours to complete, including almost all the side quests - but even a short game can outstay its welcome, and while there is still a great concept at the core of Double Fine's Halloween series, if anything this sequel is even further away from nailing it than its predecessor. Shallow and repetitive, Costume Quest 2's winsome appearance and occasional wit never quite obscure the busywork at its core.
Costume Quest 2 is still a charming game. The writing, look and over all feel of the game had me constantly coming back, even when the combat and health mechanics dragged the game down a bit. Seeing all the new costumes and areas/time periods made me want to keep playing, and while the RPG elements are simplistic, there’s enough here for the casual RPG player. It has its missteps, but overall Costume Quest 2 is an improvement over the first game, and a pretty entertaining game that fans should really enjoy.
An almost apathetic sequel that accomplishes nothing more and a little less than its predecessor.
Costume Quest 2 is a decent sequel in terms of story but lacks the necessary gameplay innovations. Environments are varied but a bit confusing and some of the new costumes are relatively fun, while others recycle abilities seen in the first two experiences. As such, while fans will certainly enjoy the "more of the same" nature of the new title, those looking for more new things might have to go elsewhere.
All Costume Quest needed was a more interesting battle system, better quests and a longer more involving story to be a great game. Costume Quest 2 has better quests and a more interesting story, and a better designed world. It's still got the excellent writing, sound, and music that'll keep most people happy, but it was the battle system that needed an overhaul most and it hasn't had it.
Costume Quest 2 improves on the first's combat and funny campaign, but the health and navigation systems need a revamp.
Like opening up a bag of Haribo to find a lone Murray mint.
A disappointing sequel that only compounds the failures of the original, while also featuring Double Fine's least amusing script so far.