Shadowrun: Hong Kong
Top Critic Average
The best Shadowrun to date, but the series is starting to go grey.
What it lacks in new features it makes up for in improving old ones, such as a better experiences in the Matrix as well as improved interface options.
Players hungry for a meaty story should look no further. Players who want strategy will only find it sporadically
Players who have already taken this trip with Shadowrun Returns and its expansion may find themselves wanting a bit with the gameplay, and newbies will have quite the learning curve to surmount, but if you see the gameplay as an adequate means to experience the more satisfying narrative end, Shadowrun: Hong Kong more than earns your attention.
If you've been round the neon block a few times already, then Hong Kong's going to feel pretty familiar, despite being perfectly solid and having a few new toys plus a wider, more ostentatious stage than ever before.
A fantastic isometric CRPG that has a very well developed story and great varied combat that just might be a bit on the tedious and boring side for those not wanting walls of text to read through.
Harebrained Schemes has again struck gold within the Shadowrun universe. Refined Decking and brilliant writing as well as some genuine surprises breathe life into the fantastical future Hong Kong setting. Sadly, some pacing and level design issues stop it just short of the heights it was reaching for.
If you loved Dragonfall, you're going to really like Hong Kong.
This is a game that transcends its name and should be spoken of in the same breath as the genre's best. In years to come people will be comparing the new cRPGs to Hong Kong, because it's easily a benchmark for what developers in the RPG arena should be looking at when designing their games.