The Legend of Korra Reviews
The Legend of Korra by all means should have been a much more enjoyable games given the studio behind the title. But the large amount of repetition and lack of level design conflicts with player enjoyability.
There are few redemptive qualities to The Legend of Korra. Decent gameplay could have been made excellent if only there were more enemy types and, perhaps more importantly, the environments weren't so uninteresting. The story is shallow, the characters are shallow, and the world is shallow. It's bewilderingly underdone; there's very little content and it doesn't really engage with its source material. It doesn't even feature subtitles, so deaf people won't be able to follow it. You might be able to waste a few hours with it, but after that, it'll only be good for gathering dust.
The Legend of Korra teases the potential greatness of an Avatar game but quickly turns into a sloppy mess of tedium and lazy design enjoyed only by the most dedicated and tolerant fans of the series.
The Legend of Korra is rife with potential that sadly goes unexplored. While combat is satisfying and the animated series is visually well represented, it lacks the tactical depth to entice hardcore action gamers and the storytelling to truly satisfy fans of the show.
Probably Platinum's worst game.
The Legend of Korra game simply does not reach the pedigree of its protege. There are some redeeming features to be found, but the game still has a number of issues that keep it from greatness.
The Legend of Korra may be the smallest title Platinum Games has worked on, but the inclusion of newly animated cutscenes, the original voice actors and a mostly enjoyable combat system should please fans of the series. In other areas, the game falls on the lighter side with horrendous level design and a sheer lack of content.
A serviceable adaptation on the fighting side of things, but where's the charming characters, story and heart of the Korra TV series? I don't know, but it's certainly not here. Sorry folks.
There simply isn't anything here to interest fans of the show, fans of good combat games, or even budget gamers looking for a solid downloadable title for their new consoles.
While this review of The Legend of Korra reads like a laundry list of problems, there are times when the game is genuinely enjoyable and shows masses of promise. Those times are all too rare however, and you're less likely to be cracking a smile than you are to be cursing at a game engine that feels cheap, rushed, unpolished, and simply not good enough to compete.
Better gameplay pacing and more interesting level designs might have kept this from being such a missed opportunity
Visually, The Legend of Korra looks very much like the TV show on which it is based, but the paper-thin story and repetitive fights make for a lackluster game.
Between the show's inventive premise and Platinum's development skill, The Legend of Korra could have been something truly special. That potential makes it all the more disappointing that this game is so aggressively mediocre.
I was hoping this would be the game to really make me feel like a powerful Avatar, but it just came off as a clumsy and lacking the heart of the show.
The Legend Of Korra game is the "much, much worse" scenario, and the kindest thing to say about it is that it serves a similar function to the anemic stage performance in "The Ember Island Players." Through sheer inferiority, it's a reminder of what makes both the series it's based on and the games it imitates so beloved.
Despite the talent behind it, The Legend of Korra is too repetitive and bland to be worth recommending to anyone but fans of the television series.
It's certainly not the game fans of the developer or the series wanted it to be, though.
A game with average combat and a poor story, only true fans of the series will find any sort of enjoyment.
The Legend of Korra is the perfect example of how a development team cuts corners at a great cost.
While The Legend of Korra can be an entertaining game, camera issues and often frustrating difficulty spikes mean that the release never reaches the potential of its brilliant source material. For fans of the series, the four to six hour completion time coupled with good replay value will make the cheaper price tag worth a shot. For everyone else, though, this is a sometimes enjoyable but largely forgettable action romp.