The Legend of Korra Reviews
Between the show's inventive premise and Platinum's development skill, The Legend of Korra could have been something truly special. That potential makes it all the more disappointing that this game is so aggressively mediocre.
There simply isn't anything here to interest fans of the show, fans of good combat games, or even budget gamers looking for a solid downloadable title for their new consoles.
Despite the talent behind it, The Legend of Korra is too repetitive and bland to be worth recommending to anyone but fans of the television series.
The Legend of Korra game simply does not reach the pedigree of its protege. There are some redeeming features to be found, but the game still has a number of issues that keep it from greatness.
What a disappointment. Even with a reputable developer behind it, The Legend of Korra game left us bent out of shape.
There is some value in The Legend of Korra, both as a game and as a tribute to the cartoon on which it's based, but it falls far short of its potential on both counts. Perhaps the third-person combat theatrics for which the studio is known are not replicable on a small budget. You can't blame the IP, which offers a rich vein of material. Regardless, this is the first major blemish on the studio's reputation; a misfire that means Platinum's name no longer guarantees quality.
A game with average combat and a poor story, only true fans of the series will find any sort of enjoyment.
I was hoping this would be the game to really make me feel like a powerful Avatar, but it just came off as a clumsy and lacking the heart of the show.
There are few redemptive qualities to The Legend of Korra. Decent gameplay could have been made excellent if only there were more enemy types and, perhaps more importantly, the environments weren't so uninteresting. The story is shallow, the characters are shallow, and the world is shallow. It's bewilderingly underdone; there's very little content and it doesn't really engage with its source material. It doesn't even feature subtitles, so deaf people won't be able to follow it. You might be able to waste a few hours with it, but after that, it'll only be good for gathering dust.
The Legend of Korra by all means should have been a much more enjoyable games given the studio behind the title. But the large amount of repetition and lack of level design conflicts with player enjoyability.
The Legend of Korra teases the potential greatness of an Avatar game but quickly turns into a sloppy mess of tedium and lazy design enjoyed only by the most dedicated and tolerant fans of the series.
The worst game Platinum has ever made, and thanks to its sheer incompetence and banality almost the Bizarro World opposite of Bayonetta.
The Legend of Korra doesn't even come close to capturing the spark of the universe it depicts.
While this review of The Legend of Korra reads like a laundry list of problems, there are times when the game is genuinely enjoyable and shows masses of promise. Those times are all too rare however, and you're less likely to be cracking a smile than you are to be cursing at a game engine that feels cheap, rushed, unpolished, and simply not good enough to compete.
The Legend Of Korra game is the "much, much worse" scenario, and the kindest thing to say about it is that it serves a similar function to the anemic stage performance in "The Ember Island Players." Through sheer inferiority, it's a reminder of what makes both the series it's based on and the games it imitates so beloved.
Combat feels good at times, but overall the game is alternately bland and frustrating.
Maybe one day we will get a game that lives up to the show. This isn't it.