Toren Reviews

Toren is ranked in the 17th percentile of games scored on OpenCritic.
Aug 13, 2015

While beautiful and intriguing, the shortness and control issues make Toren feel like wasted potential

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7 / 10.0
Aug 3, 2015

Because it's such a small game, there isn't all that much to it; it's not a game with something for everyone. Still, even if you're interested, remember that the game is only two hours long, even though it's a very focused two hours, some people may feel they have overpaid for the amount of content they are given.

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6 / 10.0
Jun 27, 2015

If the mechanics were tighter and there was a bit more actual gameplay, then I would give this a more general recommendation, but as it is, only buy if you can tolerate lacking gameplay for story and setting.

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Geeks Under Grace
Chris Thieblot
8.7 / 10.0
May 29, 2015

Toren is a short but satisfying video game that plays like a movie. Imagine the emotion and style of Ico, mixed with the presentation and progression of Journey, and you get a good idea of what Toren feels like.

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PC Gamer
Top Critic
60 / 100
May 28, 2015

Toren is a good story that suffers in the telling, with simplistic platforming that's hampered by a sloppy camera and controls.

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Ofisil
Top Critic
6 / 10
May 27, 2015

Is it worth a try? Actually, it's worth several, as long as those that will give it a shot can enjoy a video game that favours feelings over gameplay, and can stomach the fact that this is like a glimpse of something much grander. The rest can safely pass Toren by…

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5 / 10.0
May 26, 2015

Despite some strong world design and a compelling soundtrack, Toren just can't keep up with the other great platformers on the market, even from the previous generation. The miserable visuals, combined with technical problems and loose gameplay, leave this journey coming up way short – and making us wish that The Last Guardian would surface sooner rather than later.

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63 / 100
May 25, 2015

For now, Toren is suited for someone looking for a story-centric game for the weekend, a younger audience looking for an easier game, or anyone looking at getting into game design. This game is a great example of what you can hope to accomplish early on, and should act as a great portfolio piece for anyone involved. It's worth the $11 though just barely, and will delight anyone looking for a great art style to enjoy as they sort of mindlessly solve simple problems.

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6 / 10
May 25, 2015

A competent game which has little wrong with it, but just won't leave an impression.

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3.1 / 5.0
May 23, 2015

It's an enigma of a game, its visuals compel you to want to play, to explore and see what happens next, but the game play and delivery… from the controls to the camera view system seeks to sabotage the experience. It's not a bad game at all, it's just another game in a crowd. Once played through there is not enough there for a revisit. But there is enough there to visit at least once.

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8 / 10.0
May 22, 2015

Boasting some superb art design and fun battle/puzzles mash-ups, Toren is a worthwhile experience let down by some shoddy combat and bugs.

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62 / 100
May 21, 2015

It's either going through an identity crisis or in dire need of a chest with a boomerang in it, but for what it's worth, Toren is a strange and beautiful little adventure. Give it a look, but don't expect anything special.

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CGMagazine
Jason D’Aprile
Top Critic
7 / 10.0
May 20, 2015

Toren won't appeal to everyone, obviously, but creates a wonderfully moody and magical atmospheric vibe that few games achieve.

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3 / 5.0
May 18, 2015

Toren is very rough-around-the-edges, but there is some charm during the few hours it lasts. The stylized aesthetic and narrative take the best parts from fables and mythology, giving them a poignant sense of presence.

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Drew Leachman
Top Critic
5 / 10.0
May 18, 2015

The game is beautiful in many aspects, but with multiple glitches, slightly broken mechanics, short play time ,and performance issues, it is hard for me to say pick it up at full price. In fact, I would say give this game a shot once it goes on sale. Until then, hold off on this rather unique title.

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Digitally Downloaded
Matt S.
Top Critic
May 18, 2015

Despite that, Toren really is about its narrative, and that is arthouse gold. Like the finest of foreign cinema, this game challenges how the wisdom behind blockbuster design would dictate a game should be put together. It's constrained by budget and, perhaps, a lack in confidence to go all the way and risk complete innovation, but it's a beautiful, emotive, and powerful experience, and it's going to be one of my games of the year. If not one of my favourite games ever.

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5 / 10.0
May 18, 2015

Toren is an imaginative game with an interesting narrative and beautiful game world. For every moment of striking art or good design, however, there's something wrong with the game technically or in terms of its moment to moment gameplay. Ultimately, like Moonchild herself, Toren would have benefitted from a bit more time in the tower, exploring its own design and ideas before rushing to the top. There's very few things that are more ironic than a game that plays with the notion of time feeling incomplete.

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May 18, 2015

Regardless of my complaints, Toren still successfully brings home an intriguing experience, rife with beauty and intrigue. Its technical merits or lack thereof may frustrate some, but I feel no worse for wear. If you're looking for a short, colorful adventure to entertain you for a few hours, it's hard to go wrong here. Just watch your step.

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5.5 / 10.0
May 14, 2015

Toren is a great idea. As a lover of the arts, its focus on artistic impression and intriguing spirituality is something I'll always support. I'm also not one to condemn the length (Journey was only a few hours long, too).

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4.5 / 10.0
May 14, 2015

Toren felt like it was just trying to check things off of a "how to make a video game" checklist. Monsters? Check. Armor? Check. Jump button? Check. Scrolls? Check. A dragon? Check. Platforming? Check. Varied environments? Check. I could go on, but I'll spare you. Each of these things were only half thought out and glued together haphazardly. No thought was given to creating an enjoyable experience that uses all elements of a video game to form something incredible. There's a good game hiding deep down inside Toren, but it missed the mark in almost all ways and failed to fully realize any of its ideas, leaving it as much less of an experience than it should have been.

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