Firewatch Reviews
So, the opening to Firewatch may be a little too strong for the game's own good, then – and as you slowly realise the confines of your role in the game world, it's not without a little disappointment. Nevertheless, it's still a journey you should consider going on – one of human and flawed characters, compelling mystery, and sobering, bitter sweet realisations.
Firewatch is the video game equivalent of a page-turner
A stunning example of interactive storytelling, Firewatch's greatest success is making you feel like it's really happening to you. And the less you know about it going in, the more you'll enjoy it.
Firewatch has the embers of a great narrative-driven game, but it fails to ever ignite into a furnace. Unforgivable performance issues detract from the otherwise outstanding art direction, but it's the abrupt story and unconvincing characters that really douse the hype here. Campo Santo's inaugural outing starts incredibly strongly, but your alarm bells will be ringing long before it burns out without ever really sparking into life.
Through the combination of a simplistic but phenomenally effective art style and some incredibly fluid dialogue sequences, Firewatch proves itself time and time again as one of the most memorable games we are likely to play in a long while. It's poignant and very special, albeit disappointingly choppy at times. It may feel a touch short, but its story will feel firmly finished upon reflection, remaining naturally entombed in the Wyoming woods. This is a rare game that tackles strong morals and emotions under the guise of a beautiful walk through the wilderness that always manages to keep you on your toes, a walk you'll be hard pressed to ever forget.
Firewatch is one of those games that you need to take a step back and think about after it's over.
I enjoyed my short time in the world of Firewatch. The world is beautiful and the voice acting is excellent. But Henry and Delilah's story is far too short, and the resolution of the game's story relies far too much on a backstory that isn't given the breathing room it needs. It's an emotional rollercoaster that just teeters back down to a merry-go-round, leaving me with a detached feeling that everything I had spent the past few hours working towards has been all for nought.
It's a shame that the game loses the player so early, and that it takes so much of its length to win one back.
Firewatch is beautiful. Firewatch is intriguing. But ultimately I don't think Firewatch is very good. At its best, this is a quiet game about two characters struggling with real-life insecurities. But when that's sidelined to make room for a main plot, Firewatch suffers. It's a game perfect for trailers, a game full of excellent dialogue and breathtaking moments and stunning vistas that ultimately amounts to nothing much at all.
Firewatch is a beautiful story of escapism and loss, set against the beautiful Wyoming wilderness. The physicality of your interactions, the excellent radio conversations, and poignant writing and imagery are hindered only by slight issues in presentation and technical hitching. It's grounded, human, and one that you'll be eager to talk about for days after the credits roll.
Firewatch could have, and should have, been so much better than it is. You can see the greatness shrivel up like a dying flower when the mystery elements are introduced, and it's heartbreaking. On brief occasions that greatness peaks through the mediocrity, but that only makes everything else more disappointing.
I loved Firewatch, mostly, letdown with the ending notwithstanding.
An above average narrative, excellent dialogue, and wonderful pacing should make Firewatch enjoyable to any adventure fan.
An immersive experience that gives the player a sense of vulnerability, of being watched, of inducing paranoia but intriguing them enough to press on and uncover the mystery afoot - it's also a game that's best played knowing as little as possible.
Firewatch was #6 on my Top Ten Most Wanted Games of 2016, so I don't think it will come as much of a surprise when I say that Firewatch was a game I truly couldn't wait for, and that's also why I am very pleased to tell you that the game is an utter delight.
Buy it if you want to take a relaxing trip to the great outdoors without ever leaving your home.
Firewatch is a rare and beautiful creation, that expands the possibilities for how a narrative game can be presented, without bombast or gimmick. It's delicate, lovely, melancholy and wistful. And very, very funny. A masterful and entrancing experience.
Firewatch is the loneliest game about human beings you might ever play.
The look of this game is nothing short of stunning… Each detail is carefully designed and thought out with a charming feel to it overall
Though its plot doesn't fully pay off, Firewatch gives you a thorough, thoughtful insight into the formation of a meaningful relationship.