Pony Island is an incredibly clever puzzle-horror game that manages to immerse you in a screwed up world of ponies, code, and demonic machinations.
Due to the fact that Pony Island only asks a minor investment in terms of both time and price point ($5), but even more so because it's just so much fun, it falls under "must-play" territory and provides a vastly different experience from other modern-day indies.
Don't read anymore reviews; don't watch any videos. Just play this game. Any further coverage will only detract from your enjoyment.
Clever, unique, inventive but brief and repetitive
Pony Island is clever, creative and veritably ludicrous. It's not heavy on mechanics, and puzzles can slow down the experience, but its satanic tendencies and cultural observations endures far beyond its prompt closure. Neither for, nor about ponies.
In an attempt to frame the antagonistic nature of the designer/player dynamic and ask why a game can't be simple, uncomplicated fun, Mullins has saddled his creation with an incredibly tedious third act
Pony Island is a small game that will never manage to get the audience of an AAA release but in many ways, this game is more engaging than plenty of the big launches of last fall because it features some truly innovative moments and can deliver a narrative that it's disturbing and interesting to the end.