SUPERHOT Reviews
A short but uniquely brilliant strategy shooter
Is there enough here? I think so. Superhot is a gimmick game, and it was always going to be a gimmick game. I never expected otherwise. But as far as one-trick ponies go this one is pretty stellar, doing its damnedest to make you feel like the consummate badass and leaving you with all sorts of "That was amazing" moments, feats that could never be pulled off at full-speed. Or, at least, not on purpose. And at two hours it gets in, hits hard, and then knows when to get back out again. A rarity, in games.
While it may lack the flamboyant charisma of Hotline Miami, SUPERHOT feels as good in every other regard.
Superhot is a groundbreaking idea wrapped in a slick, minimalist aesthetic. Though its gameplay offers little variety, it is fun and truly unique, and comes at a fair price.
A wonderful experience only marred by its brevity.
A novel and brilliantly executed concept, regrettably dimmed by self-defeating structural choices.
It's the most innovative shooter I've played in years.
Price and player expectations do matter, and that's forcing me to temper my praise just a bit. Superhot is a game with truly excellent, original mechanics and a core experience that is constantly doing exciting things without wasting a second of your time. If price weren't a factor it would easily get a 9.0 or even higher.
Everything about SUPERHOT just feels right, right down to look of its menus and how everything ties together. Equal parts fast & furious and tense & methodical, SUPERHOT is the perfect antidote to the legions of online-focused twitch shooters flooding the market.
So yes, Superhot might be a one trick pony but it plays that one trick well. And while some might take offence to its subversiveness, what with the fact that it's not a first-person shooter but rather a first-person puzzler, the bigger issue lies with the lack of content. Unless you're a completionist, there's very little reason to come back to it when you're done. Considering how cheap other games are on Steam, you could do much better with your money or wait for a sale before picking this up.
Superhot emulates Hollywood fight scenes by letting you make your own
SUPERHOT provides a tremendously innovative deconstruction of the FPS genre. It's easy to be seduced by the simplistic gameplay only to find your hours sucked away by continued play.
A unique shooter that provides a different style from anything you ever experienced. It's addictive and very fun.
Review in Persian | Read full review
Superhot is a welcome surprise for 2016. As one of the more unique FPS games out there, its style will keep you hooked for its duration. It might not have the legs or depth of its competition, but it makes up for that in terms of sheer style.
Superhot relies heavily on its gameplay, which just happens to be the only part of the experience that is engaging. The rest is a bit uninspired, but if you don't need impressive visuals or a deep narrative, Superhot earns a recommendation.
With 32 initial levels, 12 challenges, and plenty of opportunity to unlock further maps on Endless mode, the game doesn't just end when you've completed the story
There is no shooter quite as willing to prostrate itself before its audience as SUPERHOT while always reminding them that, no matter how tough the game may make them feel, that same sensation can be stolen from them in a heartbeat.
Playing SUPERHOT is fun even when I constantly fail because I know the game is now cheating in any way and that next time I have a chance to be more stylish, better prepared, smarter and faster to reach a new high score in Endless Mode or deal with another of the challenges.
What the Superhot Team strived to bring us is something different and by almost all accounts they succeeded. This shooter feels unlike anything I've played before and I do wish more games will follow in this example.
'SUPERHOT' is a very accessible arcade game with highly repeatable shooting shenanigans. I can't quite decide if the storyline is trying to be edgy or funny, but it doesn't really work on either level. Thankfully, much of it can be safely ignored in favor of the awesome physics-based gunplay.
