Carmageddon: Max Damage Reviews
I might not have been grunting a sub vocal "yeah" like the originals but this will likely be a "have time for a quick race/game" for years to come.
The structure and play of the Carmegeddon titles have always centered around being a beautiful mess; Max Damage is no different.
Carmageddon remains an unique game, worthy of your attention even if you weren�t there when the original one came out. It may be graphically not excellent, but Max Damage is full of modes, has a long campaign, three difficulty levels and a really working online mode. If you want to have fun in front of your tv without complications, although a few slow loadings may turn your nose up, Max Damage will surely do.
Review in Italian | Read full review
It’s really fun and challenging, but unfortunately, due to the crazy loading times -- and the fact I know the graphics could be better -- I have to give it the score it deserves, rather than the score I want to give it.
Sweet, blood-soaked, unashamedly offensive catharsis - Carmageddon: Max Damage has all of the above in spades.
Carmageddon was an alright title, yet nothing that stands out in the current generation of gaming.
Poor Graphics, Poor Gameplay but an interesting concept.
The Carmageddon: Max Damage formula is always the same, but with a mediocre technical sector and obnoxious controls the game is just average.
Review in Italian | Read full review
Carmageddon: Max Damage is a decent return for the franchise but the driving mechanics and AI need to be tweaked a bit to improve the overall feel of the game.
Carmageddon: Max Damage is fun when it accomplishes what it sets out to do, but the disappointing online and limited modes really drag it down. If it had launched a little cheaper it would be an easy recommendation for fans of the original games. As it stands though, it needs a little more polish to be worth checking out.
Carmageddon: Max Damage ain't no Cadillac, but it's no jalopy either. Rather, it's just alright: fleetingly frustrating, often enjoyable, but never transcendent the way killing pedestrians should be.
Carmageddon: Max Damage sees the player reduce pedestrians to gory slush across several arenas with cars built to cause mass devastation. Despite its issues, the game offers over 30 vehicles, 90 Power Ups, various game modes, several maps, and an Action Replay mode. You could argue that Max Damage would've been perfect back in the 90's or early 2000's when there was nothing else like it.
Overall, Carmageddon Max Damage definitely has unique appeal. I can’t say I’ve ever really played another game like it. It’s mercilessly violent but not for any malicious reasons; this is crude humour at its height in the video game space. The physics provide for some truly fun moments and you’ll find yourself reaching for that “record clip” button more than once. The game isn’t anything special in terms of graphical fidelity but the clean presentation is more than welcome. The game’s formula feels a bit dated but can still be great fun when played in short playtimes
Carmageddon Max Damage would have made an incredible Sega Dreamcast title
Carmageddon: Max Damage is an ugly, annoying and downright tiresome game. Particularly so when played too much. But it's not without its charms. A strong variety in weapons, vehicles and maps. Crude humour that can work, at times. It's actually good in small doses, but not worth the current entry fee.
A messy, obnoxious but yet utterly loyal update to one of the industry’s most unruly red-headed step children, Carmageddon: Max Damage manages to elicit fun in occasional bursts but its general lack of polish and innovation means that it’s an effort that can only really be recommended to long-time fans of the franchise.
Carmaggedon: Max Damage isn’t exactly a groundbreaking game or even a particularly good one.
Carmageddon: Max Damage feels like it was designed in and for the year 1999, which on paper is a noble goal when trying to revive a franchise. Unfortunately, in practice it just doesn’t work, instead reminding us that time moves on. Max Damage is a collection of ideas that looked good on paper and sounded good in its Kickstarter pitch, but in practice it would only have been an acceptable sequel if it’d come out in 1999.
Carmageddon’s revival gets off to a sloppy start, though it gradually gets better with perseverance. Drawbacks such as the fickle handling and the so-so presentation become easier to overlook, but those first few hours can be a major slog. Swapping out AI racers for real life opponents will no doubt help to alleviate some of its issues, but even then, Max Damage doesn’t manage to propel this much-loved franchise back past the growing pool of troubled combat racers.
Successfully preserving the spirit of Carmageddon, Max Damage is addictive and good fun. Unfortunately, it's also a hideous looking game, with a dodgy handling model and repetitive race types that add up to a frustrating, and ultimately disappointing whole. Carmageddon: Max Damage has a certain appeal, but if you don't get the game's uniquely sick sense of humour, you're going to hate it. Otherwise, you'll love it regardless, like an ugly dog with three legs or something.