Fallout 4: Automatron Reviews
Fun for at least a few hours, Automatron is a solid start to Fallout 4's stream of DLC. While it isn't quite substantial enough to satisfy those waiting for a proper expansion, there's still a surprising amount of depth to be found here thanks to the newly implemented robot crafting system. If you've been looking for an excuse to revisit the Commonwealth, there's no reason to ignore the call of the Mechanist.
Going in with modest expectations despite that price point, this is a decent DLC release. The main draw, the robot-building feature, is cooler and more extensive than expected. I wouldn't get Automatron for its story alone, though. And I'd also hesitate to recommend it if you've already had your fill of adventures across the Commonwealth. You're better off waiting for Far Harbor and its new setting.
A decent first DLC offering from Fallout 4 and one Bethesda will hopefully build on. Automatron isn’t the longest content you’ll ever play, but it’s enjoyable nonetheless.
Despite the shortened quests found in Automatron, I can still recommend this DLC without hesitation to anyone who wants more Fallout 4 (or anyone who felt the base game was a little lacking and needed something else to spice up the formula).
'Automatron' is on the smaller side of DLC, but still a bright beginning for what is hopefully an outstanding season of 'Fallout' DLC. The quick and somewhat forgettable mission material is buoyed by strong crafting elements and a more player-oriented approach to companions. I would recommend it even at its separate price point.
Fallout 4 is set to have a ton of great DLC, and Automatron is a good, if not perfect start. Building your own robot is fun, and leads to tons of hours of scavenging and collecting. The quest is also much longer than expected, though it does begin to feel stale after a while. Overall, this is a good start to what could become a great suite of DLC.
Functional, yet prosaic. Constructing robots is a highlight, but Automatron's quest is short and unremarkable.
Automatron is a fun piece of DLC that expands Fallout 4 in some interesting ways, applying the sort of customization previously reserved for settlements to your traveling companions. The results are satisfying. The story mode is brief, the narrative is mundane, and sadly the all-too-familiar Fallout 4 bugs are still hanging around, but the overall experience is rewarding, imaginative, and a pleasure to play.
The opportunity to revive Robot Wars in the wasteland makes up for some inessential new missions and a brief runtime.
Automatron manages to take everything that made Fallout 4 great and magnify it. The customization afforded by the robot building, the interesting new weapons, the mysterious adversary, and the hordes of mechanical enemies make for an enjoyable experience throughout that will last well beyond the final quest.
If you liked Fallout 4, this is the perfect excuse to dive back in. Just don't expect a fully fleshed out story to guide you through the new content.
It isn't that Fallout 4: Automatron is short. If this was two/three very engaging hours, instead of 30-45 very good minutes following a thin first two thirds, it would be a different story. Those willing to create a new character will gain extra fulfillment, and the robot creation system is good fun, but Automatron feels like a scrap metal junkbot instead of a stand-alone, well-oiled machine.
Automatron, first DLC for Fallout 4, concentrates its focus on crafting robots to pleasure the players that spend hours looking for the perfect companion.
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Fallout 4's Automatron DLC is a neat little diversion rather than the start of something epic. Its story missions are limited but its robot customization is strong, even with the usual bugs and hurdles.
Not a good reason for seasoned explorers to head back to the Commonwealth, but it adds a fair bit for anyone who's still got an active game going. Pricey for what it is, though.
Automatron has a short-lived story that’s enjoyable without ever really kicking into gear, but luckily, the robot-building and other new additions to the Commonwealth save this first batch of Fallout 4 DLC from being a disappointment.
While the majority of this review was spent poking holes in Automatron, there’s one thing that should be made clear: it’s a reason to dive back into Fallout 4 for a few hours.
Automatron doesn't reinvent Fallout 4, but it adds a great, fun feature that fits right in. The main quest has stellar writing, if falling a little short on length, but the ability to create an army of deeply customisable robots is something that permeates the rest of the game.
The feeling I couldn’t get away from – though it is just that – was that this was meant to just be the Automatron building mode with a very quick quest bolted on to explain its addition, with the bump in Season Pass cost demanding it hastily be re-written as a full adventure in its own right. That means we get more, but most of it just going through the motions instead of offering anything that feels notably different, and certainly nothing as memorable as heading to Big MT in New Vegas or even the spaceship abduction or recreated war of Fallout 3.
Overall Fallout 4 is off to a good start with its DLC offerings as Automatron is a solid piece of DLC that all Fallout fans should enjoy. The robot customization features are fantastic, and is easily the highlight of Automatron. The story is also fun to playthrough, and for the price, it offers a solid amount of gameplay. If this is just a start to the DLC being offered for Fallout 4 then we are in for a treat with the upcoming DLC's