Fallout 4: Automatron Reviews
Automatron manages to take everything that made Fallout 4 great and magnify it. The customization afforded by the robot building, the interesting new weapons, the mysterious adversary, and the hordes of mechanical enemies make for an enjoyable experience throughout that will last well beyond the final quest.
Overall Fallout 4 is off to a good start with its DLC offerings as Automatron is a solid piece of DLC that all Fallout fans should enjoy. The robot customization features are fantastic, and is easily the highlight of Automatron. The story is also fun to playthrough, and for the price, it offers a solid amount of gameplay. If this is just a start to the DLC being offered for Fallout 4 then we are in for a treat with the upcoming DLC's
Fallout 4's first DLC, Automatron, is robot centric and although it doesn't pack as many new quests as consumers may hope, it more than makes up for it with the robot workbench.
Automatron pays off by taking advantage of Fallout 4's pulpy, ludicrous--yet still somehow slightly dry--sense of humor. Like any good sci-fi involving robots, it exposes people's humanity and inhumanity. And it adds new toys and settlement pieces to your toolbox. It's a well-rounded piece of DLC, and introduces you to the Mechanist, one of Fallout 4's more memorable villains.
Aside from the quest being a tad short, there are some major positives and I think the Automatron DLC fits quite nicely with the rest of Fallout 4 in general.
Fallout 4’s first DLC Automatron sets a good precedent for content coming out of Bethesda to support the game. There’s plenty here to not only explore once, but also to build multiple robots to take on adventures through the wasteland. If you’ve done literally everything else on the map, it might not keep you going for long, but for everyone else you’ve got a fleshed out and thorough reason to jump back in.
'Automatron' is on the smaller side of DLC, but still a bright beginning for what is hopefully an outstanding season of 'Fallout' DLC. The quick and somewhat forgettable mission material is buoyed by strong crafting elements and a more player-oriented approach to companions. I would recommend it even at its separate price point.
Fallout 4 Automatron liefert eine erste solide DLC Erweiterung für Fallout 4, mit kleinen Schwächen. Fans von Materialien sammeln und Roboter bauen können hier ohne Bedenken zugreifen. Der Story-Part des DLC’s bietet gute 2 Stunden an Material, die aber nicht an die Qualität des Hauptspiels herankommen und wenig Abwechslung bieten. Als Gesamtpaket ist der DLC aber wirklich amüsant gelöst worden und bietet in Sachen Roboter bauen einiges an Variationen, die den Preis von 9,99€ absolut gerechtfertigt machen.
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All in all Automatron is a good bite of DLC, not a huge sandwich like we're used to seeing from Bethesda and not out of the norm for the current DLC market. But like a lot of good bites, it leaves us wanting more.
Automatron is a fun piece of DLC that expands Fallout 4 in some interesting ways, applying the sort of customization previously reserved for settlements to your traveling companions. The results are satisfying. The story mode is brief, the narrative is mundane, and sadly the all-too-familiar Fallout 4 bugs are still hanging around, but the overall experience is rewarding, imaginative, and a pleasure to play.
Automatron, first DLC for Fallout 4, concentrates its focus on crafting robots to pleasure the players that spend hours looking for the perfect companion.
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For now it’s by no means a justification for the £40 season pass, but Automatron is a promising first step that should go some way to help with the bad taste Hearthfire left in some people’s mouths. While brief it’s certainly enjoyable, and the two new lairs to explore are probably worth the price of entry alone. Just be warned you’ll see all there is to see in a couple of evening’s entertainment, but it's a enjoyable enough way to keep Fallout 4 fresh until the meatier Far Harbor arrives.
A bunch of new items and weapons, with a new companion and a huge amount of exploring to be done, there’s little reason Automatron shouldn’t be on your radar.
Fallout 4 is set to have a ton of great DLC, and Automatron is a good, if not perfect start. Building your own robot is fun, and leads to tons of hours of scavenging and collecting. The quest is also much longer than expected, though it does begin to feel stale after a while. Overall, this is a good start to what could become a great suite of DLC.
Fallout 4's first DLC offering adds some interesting elements to the established formula, but it's over in a blink and still just as buggy.
You’ll finish the story in just three hours, but you’ll get an awesome new custom-built robot companion for your trouble
Fun for at least a few hours, Automatron is a solid start to Fallout 4's stream of DLC. While it isn't quite substantial enough to satisfy those waiting for a proper expansion, there's still a surprising amount of depth to be found here thanks to the newly implemented robot crafting system. If you've been looking for an excuse to revisit the Commonwealth, there's no reason to ignore the call of the Mechanist.
Automatron is a good starting point for the Fallout 4 DLC, but you would hope that the upcoming ones will have a little more to offer.
A decent first DLC offering from Fallout 4 and one Bethesda will hopefully build on. Automatron isn’t the longest content you’ll ever play, but it’s enjoyable nonetheless.
Overall, the DLC isn’t really that impressive - but even though the quest line is mediocre, the new robot creation functionality is sure to appeal to those Fallout fans that got sucked into the Settlement building or those that just love building things in general.