Teenage Mutant Ninja Turtles: Mutants in Manhattan Reviews

Teenage Mutant Ninja Turtles: Mutants in Manhattan is ranked in the 4th percentile of games scored on OpenCritic.
ACG
Top Critic
Wait for Sale
May 25, 2016
Teenage Mutant Ninja Turtles: Mutants in Manhattan Review "Buy, Wait for Sale, Rent, Never Touch?" video thumbnail
2 / 5.0
May 25, 2016

A disappointment, and the worst game from a developer known for its quality output. It might not be the a total loss if you want a co-op TMNT game, but it's a terrible waste given the developer's reputation and the license involved.

Review in Arabic | Read full review

4 / 10.0
May 25, 2016

The ultimate disappointment is that Teenage Mutant Ninja Turtles: Mutants in Manhattan has a solid base. A good game could’ve been made with these combat mechanics, but sadly some abysmal level design makes this 4-hour game a complete chore to play. When an uninspired boss rush level is arguably the best part of the game, then you know something went wrong.

Read full review

4.5 / 10.0
May 25, 2016

That exact design decision is emblematic of most everything wrong with Teenage Mutant Ninja Turtles: Mutants in Manhattan. It does its best to spread little content as far as it can possibly go. It's a very short game that still manages to be far too long. The anchovies on the pizza is that it doesn't even necessarily succeed where Platinum Games usually excels. Cowabummer.

Read full review

3.4 / 5.0
May 25, 2016

I understand that it would have been difficult to keep free-roaming intact in a few of the levels without developing a dynamic split-screen system, but that would have been really nice to see and I can't help but feel like Platinum missed a huge opportunity there. Be that as it may, this is still a game that you'll love to play with your buddies. It's a mindless, campy, action-packed, Saturday morning cartoon that you get to control, and that's exactly what we want in a Ninja Turtles game. Rent this one first and see how you like it, or else wait for a sale - it's hard to pay $50 for a game that you can beat (on normal) in less than 7 hours. If you have even one friend who might like to play with you, though, it's totally worth it, and all of the upgrades and secrets will keep you occupied for months.

Read full review

GameZone
Top Critic
4 / 10
May 25, 2016

TMNT Mutants in Manhattan stayed faithful to the comics in terms of art style and funny dialogue, but it failed everywhere else. There's a lack of innovation, and the replay value of this short game is shot by the fact nobody will want to play it again. If you just have to have your turtles fix, and can't get the NES/SNES arcade games, wait for this to hit the bargain bin.

Read full review

USgamer
Top Critic
May 25, 2016

The Platinum spark exists in Mutants in Manhattan, which is why it's tragic the developers couldn't spend the same resources they would on original IP like Bayonetta. As licensed games go, you could do much worse, but this TMNT outing feels like a collection of good ideas in need of a second pass.

Read full review

May 26, 2016

Teenage Mutant Ninja Turtles: Mutants in Manhattan is a very disappointing action game which isn't worth bothering with. Platinum didn't put its best foot forward with this one, and it's evident from the get go.

Read full review

GameCrate
Top Critic
6.8 / 10.0
May 26, 2016

Teenage Mutant Ninja Turtles: Mutants in Manhattan is, at the very least, a serviceable co-op brawler infused with plenty of fun nods for longtime TMNT fans. However, its high price-point, lack of couch co-op, and repetitive gameplay are hard to ignore, making it a game which is best bought at a drastically reduced price.

Read full review

IGN
Top Critic
4.9 / 10.0
May 26, 2016

Even with a super-short running time, the repetitiveness that pervades Teenage Mutant Ninja Turtles: Mutants in Manhattan makes this fight a slog. I've heard all the jokes the team has to tell and have marveled enough at the rogues gallery of bosses – both of which I could’ve done by watching this game on YouTube rather than playing it – so I'm not planning another trip to Manhattan.

Read full review

3 / 10.0
May 26, 2016

this is the longest short game I've ever played

Read full review

May 27, 2016

Platinum Games's take on the Teenage Mutant Ninja Turtles is a mediocre hack-n-slash romp that ultimately fails to become anything more than just that.

Read full review

Metro GameCentral
Top Critic
4 / 10
May 27, 2016

One of Platinum’s worst games so far, with dull and repetitive action that doesn’t do the heroes in a half-shell any justice at all.

Read full review

3 / 10.0
May 27, 2016

The only positive point I can make is that I didn’t completely hate it.

Read full review

6 / 10.0
May 27, 2016

Controlling the turtles is fun, but the structure of the levels, missions, and bosses leave much to be desired

Read full review

2 / 5.0
May 27, 2016

It’s clear that Teenage Mutant Ninja Turtles: Mutants in Manhattan was aiming to be Left 4 Dead with Ninja Turtles, which does sound awesome, but it’s too focused with cramming in elements from other games as well, including the classic TMNT arcade brawlers and Arkham Asylum (down to the Detective Vision and stealth takedowns).

Read full review

5 / 10.0
May 27, 2016

I’m looking forward to Platinum Games returning back to what they do best—creating original games with unique settings and fast character-action with crazy combos to learn. They can certainly make these licensed games look fantastic, but nearly everything else they leave little to desire.

Read full review

May 27, 2016

Aside from the graphics, everything here stinks, which makes sense because a lot of the game takes place in the sewers, and also because this game is crap.

Read full review

4 / 10
May 27, 2016

Teenage Mutant Ninja Turtles: Mutants in Manhatten is both basic and overly complex, delivering almost none of the magic that made previous four-player Turtles games so memorable.

Read full review

5 / 10
May 28, 2016

You could refer to Teenage Mutant Ninja Turtles: Mutants in Manhattan as the best TMNT game in years, but that really doesn't mean much. While there's a moderately entertaining co-op experience underneath the lazy level design, short game length, bland missions, occasional bugs, and minor kinks in the combat system, the quality and value most certainly aren't in line with what we expect from a $50 game. Sure, it could be worse (look at the last three TMNT games, for example), but it's especially heartbreaking considering Platinum's history of delivering fantastic action games. This is not Bayonetta. It's not even Transformers: Devastation. Don't shell out your hard-earned cash when you could spend it on delicious pizza instead.

Read full review