Teenage Mutant Ninja Turtles: Mutants in Manhattan Reviews

Teenage Mutant Ninja Turtles: Mutants in Manhattan is ranked in the 4th percentile of games scored on OpenCritic.
Drew Leachman
Top Critic
7 / 10.0
Jun 1, 2016

It’s not going to blow anyone’s socks off, but for a TMNT fan, this beat ‘em up is still a decent time when partnering up.

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GameCrate
Top Critic
6.8 / 10.0
May 26, 2016

Teenage Mutant Ninja Turtles: Mutants in Manhattan is, at the very least, a serviceable co-op brawler infused with plenty of fun nods for longtime TMNT fans. However, its high price-point, lack of couch co-op, and repetitive gameplay are hard to ignore, making it a game which is best bought at a drastically reduced price.

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3.4 / 5.0
May 25, 2016

I understand that it would have been difficult to keep free-roaming intact in a few of the levels without developing a dynamic split-screen system, but that would have been really nice to see and I can't help but feel like Platinum missed a huge opportunity there. Be that as it may, this is still a game that you'll love to play with your buddies. It's a mindless, campy, action-packed, Saturday morning cartoon that you get to control, and that's exactly what we want in a Ninja Turtles game. Rent this one first and see how you like it, or else wait for a sale - it's hard to pay $50 for a game that you can beat (on normal) in less than 7 hours. If you have even one friend who might like to play with you, though, it's totally worth it, and all of the upgrades and secrets will keep you occupied for months.

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6 / 10.0
May 27, 2016

Controlling the turtles is fun, but the structure of the levels, missions, and bosses leave much to be desired

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6 / 10
May 31, 2016

TMNT: Mutants in Manhattan is a game that had the potential to be as superb as last year's Transformers: Devastation. Instead, due to a movie releasing this week in theatres, it's clear that Activision rushed Platinum Games to push it out quickly. What's here isn't bad, but it needed to stay in the pizza oven a little bit longer for sure.

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Digitally Downloaded
Brad L.
Top Critic
Jun 3, 2016

Ultimately, all that's wrong with Mutants in Manhattan was that it couldn't meet Platinum's own stratospheric standards.

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Jun 15, 2016

In the end, it’s a good game for being licensed but at the same time feels like it was in a bit of a rush. Activision trying to make it out in time for Michael Bay’s next adaptation, when more cooking time in the “pizza oven” would have helped.

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5.8 / 10.0
Jun 19, 2016

TMNT: Mutants in Manhattan is a huge missed opportunity, that should have and could have been so much more. Turtle Power this is not!

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5.7 / 10.0
Jun 8, 2016

Those looking for a game that will recapture the glory days of the arcade TMNT, Turtles in Time, or Hyperstone Heist will be sorely disappointed. Those looking for a for a beat 'em up and are willing to settle for some middling gameplay with great trademarked characters might be interested in Mutants in Manhattan—ideally at a discount.

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55 / 100
May 28, 2016

The AI doesn’t do a poor job of controlling the other teammates, it just feels more natural to have real players as part of your team.

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Ray Carsillo
Top Critic
5.5 / 10.0
Jun 3, 2016

Another misstep with the TMNT franchise leaves me wondering if anyone will ever make a good Turtles game again. As is, Mutants in Manhattan works, but it’s just terribly boring.

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CGMagazine
Top Critic
5.5 / 10.0
May 31, 2016

Mutants in Manhattan does just enough fan service to make TMNT fans almost forget how mediocre this game is.

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USgamer
Top Critic
May 25, 2016

The Platinum spark exists in Mutants in Manhattan, which is why it's tragic the developers couldn't spend the same resources they would on original IP like Bayonetta. As licensed games go, you could do much worse, but this TMNT outing feels like a collection of good ideas in need of a second pass.

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5 / 10
Jun 1, 2016

Given how much I was hyped for the game, Teenage Mutant Ninja Turtles: Mutants in Manhattan is a bitter disappointment, meeting only some of the expectations I had and feeling like it was heavily rushed through development to meet a deadline. It’s not Platinum’s worst by any means, as it certainly looks and sounds the part, but the combat and level structure leave a lot to be desired. This is a classic case of a game that is more of a cowa-bummer.

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5 / 10.0
Jun 2, 2016

Does a good job of showcasing the spirit of the turtles, but never reaches its potential and will let you down with repetitive combat, lack of local co-op and bland environments.

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50 / 100
May 31, 2016

Teenage Mutant Ninja Turtles: Mutants in Manhattan’s charming visual style doesn’t make up for repetitive level design and combat that would leave even Master Splinter frustrated.

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Jun 10, 2016

This could have been the TMNT title for which all of the fans have been waiting, but sadly it is another missed opportunity and a dip in form for the usually brilliant Platinum Games. The level design and watered down combat leaving the game feeling more like a button mashing grind than the deep combat intensive hack and slash that it could have been. What remains is a distinctively mediocre title that might appeal to some hardcore turtle fans, but from a gamer's perspective, there's very little to recommend other than some easy achievements. There are certainly better hack and slash titles out there. For a full priced title, that's not much of a return on investment despite the short campaign.

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5 / 10.0
Jun 2, 2016

As I sit through Teenage Mutant Ninja Turtles: Mutants in Manhattan, why does this marriage made in heaven bore the hell out of me?

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May 30, 2016

I can only recommend this for only the hardcore of Teenage Mutant Ninja Turtles fans. For everyone else, you may want to think about putting down $40 dollars (PC) or $50 for consoles and instead try to rent or wait until the price drops. Sadly it seems that Platinum Games either doesn't excel when it comes to licensed games and should focus more on their own IPs, or at the very least take a pass when it comes to doing video game adaptions of tv shows.

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5 / 10.0
Jun 9, 2016

One of Platinum Games’ more disappointing offerings – too short and too simplistic.

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