Teenage Mutant Ninja Turtles: Mutants in Manhattan Reviews

Teenage Mutant Ninja Turtles: Mutants in Manhattan is ranked in the 4th percentile of games scored on OpenCritic.
May 29, 2016

There is absolutely no reason to turtle up the $50 for this game.

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Jun 6, 2016

The developers veer beyond the cartoonish nature of the TMNT television series and straight into the absurd.

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3 / 10.0
May 28, 2016

It's with a heavy heart that I have to say that this game is utter garbage of the hottest variety.

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3 / 10.0
Jun 6, 2016

Teenage Mutant Ninja Turtles: Mutants in Manhattan's greatest sin isn't that it's a bad game that feels like the result of minimum effort. It's that it takes a great concept, and makes it unrelentingly boring in every way possible.

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3 / 10.0
May 27, 2016

The only positive point I can make is that I didn’t completely hate it.

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May 27, 2016

Aside from the graphics, everything here stinks, which makes sense because a lot of the game takes place in the sewers, and also because this game is crap.

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3 / 10.0
May 26, 2016

this is the longest short game I've ever played

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3.5 / 10.0
Jun 1, 2016

There is no way to justify TMNT: Mutanti a Manhattan: the combats are noisy and puzzling, it looks like the system has been made to confuse the players, and it keeps reminding how shallow the game developing has been. The few good aspects just fade away in front of its low-level production.

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4 / 10.0
Jul 1, 2016

The boss battles help to alleviate the repetition and there are some secret ones that can be unlocked if you meet particular criteria that serve as the primary reason to replay levels. Admittedly, some of these were pretty cool and gave me a nice sense of satisfaction when they occurred, but at the end of the day Teenage Mutant Ninja Turtles: Mutants in Manhattan is little more than a visually stylized button masher with little of the heart that has made the Turtles so enduring over the years. I love most of the titles that PlatinumGames produces, but TMNT is a rare miss for the developer.

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2 / 5
Jun 21, 2016

Overall, Mutants in Manhattan just feels a little lazy, one of the very last levels recycles all the previous bosses you have fought and you have to beat each one again before moving on. They are exactly the same, but much easier now that you have upgraded. Whilst the combat is fun at first it quickly grows old, there are a lot of small missed opportunities which could have made this game really fun. Sadly what we are left with is the bare bones of a hack and slash game with the Turtles branding.

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May 31, 2016

Perhaps after such goodness in licensed games such as 'Arkham' and 'Mordor' I have become spoiled, but I really thought Platinum could deliver a great (or at least good) Ninja Turtles title, especially after their decent work with the Transformers. Sadly, I was mistaken. This is a very short and very weak rendition of the Turtles. With the exception of perhaps the youngest and most devoted fans of the pizza-loving reptilian brothers, it can be easily skipped.

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2 / 5.0
May 25, 2016

A disappointment, and the worst game from a developer known for its quality output. It might not be the a total loss if you want a co-op TMNT game, but it's a terrible waste given the developer's reputation and the license involved.

Review in Arabic | Read full review

Ian Howarth
Top Critic
4 / 10
Jun 18, 2016

As mentioned above the game is only about 3 hours long and unless you want to get an S rank on all 9 stages on all difficulties there’s really no reason to replay it at all.

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4 / 10.0
Jun 3, 2016

Mutants in Manhattan looks flashy and captures the spirit of the Turtles, but the campaign is over in a flash and the combat is boring and uninteresting.

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2 / 5.0
May 27, 2016

It’s clear that Teenage Mutant Ninja Turtles: Mutants in Manhattan was aiming to be Left 4 Dead with Ninja Turtles, which does sound awesome, but it’s too focused with cramming in elements from other games as well, including the classic TMNT arcade brawlers and Arkham Asylum (down to the Detective Vision and stealth takedowns).

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GameZone
Top Critic
4 / 10
May 25, 2016

TMNT Mutants in Manhattan stayed faithful to the comics in terms of art style and funny dialogue, but it failed everywhere else. There's a lack of innovation, and the replay value of this short game is shot by the fact nobody will want to play it again. If you just have to have your turtles fix, and can't get the NES/SNES arcade games, wait for this to hit the bargain bin.

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4 / 10
May 31, 2016

Teenage Mutant Ninja Turtles: Mutants in Manhattan is an utter disappointment, failing to return the game to its arcade roots. Perhaps it would have fared better as a side-scroller, dropping the regrettable meaningless tasks, and instead featuring the four turtles battling countless of Foot Clan ninjas until you reach the boss. The combat doesn’t feel smooth as the game is limited to 30FPS, instead of the typical 60FPS that PlatinumGames deserve. There are collectible comic book covers to find, but the game’s over before you know it and is almost fully priced as well.

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May 26, 2016

Teenage Mutant Ninja Turtles: Mutants in Manhattan is a very disappointing action game which isn't worth bothering with. Platinum didn't put its best foot forward with this one, and it's evident from the get go.

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4 / 10.0
May 25, 2016

The ultimate disappointment is that Teenage Mutant Ninja Turtles: Mutants in Manhattan has a solid base. A good game could’ve been made with these combat mechanics, but sadly some abysmal level design makes this 4-hour game a complete chore to play. When an uninspired boss rush level is arguably the best part of the game, then you know something went wrong.

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May 27, 2016

Platinum Games's take on the Teenage Mutant Ninja Turtles is a mediocre hack-n-slash romp that ultimately fails to become anything more than just that.

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