The Technomancer Reviews
The Technomancer is the equivalent of a cheesy 90's sci-fi action flick mashup; think Steven Seagal's Under Siege meets Jesse Ventura's Abraxas: Guardian of the Universe all set in the dusty red planet of yesteryear's classics like Total Recall or Dune. For as grand as that sounds, fans of past Spiders titles may be a bit disappointed in the lack of varied gameplay between titles. Others that are new to the universe may be a bit let down by the lack of depth, yet carried along by a decent supporting cast, an interesting and fun if trope-y story, and stellar world-building. While Technomancer may not be deep, overly fulfilling, or entirely sophisticated, it does contain an abundance of charm. Charm not unlike your favorite campy films of years gone by.
With a unique cast of characters, shared gear, an emphasis on crafting for gear upgrades, and a deep and complex combat system The Technomancer is a surprising newcomer in a genre that is normally populated with games featuring mages, dragons, castles and the like.
Spiders Studio has escaped its own shadow with The Technomancer. While the game is not perfect, and isn't a match for the kings of the genre llike Mass Effect of The Witcher, it still can be enjoyable.
Review in Slovak | Read full review
Although almost every aspect has been done in more depth elsewhere, its narrower scope allows the game to stand up well as a title for players to just sit back and enjoy without being overwhelmed like the big budget titles have the propensity to do.
Rough around the edges, but still a fun romp for those looking for varied RPG settings.
Review in Portuguese | Read full review
. The story is enjoyable enough to push forward but it’s not going be something you look back on fondly in a few weeks. The Technomancer‘s plot and characters are just not that interesting.
The Technomancer is a formidable recommendation to players searching for engrossing adventure and gameplay, despite its rough edges and odd technical eccentricities.
The Technomancer is an overwhelmingly average title, filled with questionable design choices, and agonizingly painful, roller coaster-like difficulty.
The Technomancer presents a decent story line that's hard to enjoy as it's hidden behind an average world and cumbersome combat.
At its heart, The Technomancer is an inspiring attempt at what open world action RPGs can be. It doesn’t always succeed at what it tries to do, but its ambition often makes up for its missteps.
Fans of Mars: War Logs might enjoy exploring more of Spider’s dystopian Mars, but I honestly couldn’t recommend The Technomancer to newcomers looking for a sci-fi RPG. Its poor combat balance, dated animations, and predictable storyline result in a game that really could have been so much more, but ends up being uninspiring.
If The Technomancer were more unique, many of its flaws could have been overlooked, but with so many similar games available at better prices it's hard to recommend what ultimately feels like a budget RPG.
Although The Technomancer is full of promise and seems like a pretty cool game at first, it all falls apart when you actually play it.
The Technomancer has frustrated me a lot over the last couple weeks, because I really enjoyed the world that Spiders created and wanted to get to know the characters more, but the constant choke points and combat inconsistencies make me want to stop playing. The story and certain characters make up for that in some way, and the romance dialogue that I pursued made up for some of the more disappointing characters. That said, I feel that with a little more work, a lot of my issues could have been fixed before launch.
The Technomancer had aspirations to become a noteworthy RPG, but fell short due to some poor decisions in key areas. Good ideas were muddled by poor execution, and the result is an experience that won’t keep players tuned in for very long.
Whilst it’s commendable that there are technomancy skills as well as three fighting styles at your disposal… the fact that the combat is so clunky and frequently unbalanced means that it’s best to just settle on one at the outset and stick with it
The Technomancer has plenty to offer for fans looking to return to the world of Mars: War Logs but for anyone looking for a AAA experience, The Technomancer isn’t worth a $60 price tag.
The Technomancer is, after all, a video game. It had time, energy, heart and soul put into it. It never feels lazy, and it never feels like a cash grab. It just never manages to feel inspired or fun. In fact, it manages to be frustrating more than it is fun. Perhaps you'll find a nugget of charm underneath all the tedium. Unfortunately, The Technomancer only really manages to feel bland, if not devoid of life all together.
Overall, The Technomancer is a pleasant experience thanks to the great looking and intense combat. This could be the perfect game to add to your collection after a slight price drop.