Child of Light Reviews
Giants, a princess with red hair, charming music and an attractive world, this is how I will summarize "Child of Light"
Review in Arabic | Read full review
Child of Light is so staggeringly beautiful that it's not uncommon to find its presentation entirely overpowering the game underneath.
Child of Light is a game that's worth of a spot in anyone's collection. With the PlayStation versions being cross-buy, it's difficult not to recommend it. In the video review, I mention that it's £16, and this was an early price for the deluxe edition online. If you download it from the store, it's £12, and that's a fantastic price for what is a beautiful game. If you're willing to forgive the slightly irritating rhyming structure to the narrative and just get on with exploring the gorgeous environments, you won't go far wrong with Child of Light.
Child of Light does a lot right to make it a great, charming game that comes from parts of the talented team that made Far Cry 3, which is about as far away from that game in every way as it gets.
Child of Light is a fanciful game that shows what great presentation can mean to a game.
This is a unique and affecting title that is worth seeking out by any who haven’t tried it before.
Child of Light came on the radar with high anticipation, and it doesn’t fail to deliver. It isn’t necessarily the type of release gamers expect from Ubisoft, as they are renowned for making blockbuster titles.
Should you play Child of Light? / Please read on if yet your mind doubts / Though sigh, you might, when met by such text / Only then can you find out!
I come away from 'Child of Light' more disappointed than unsatisfied. There is immense potential in Ubisoft's Framework development engine and the team behind it, and I hope they take this game as a lesson on the path to greater, more focused design. First, the gameplay is everything. The turn-based, timeline stuff is highly entertaining and, more importantly, different. Second, beautiful art doesn't make a well-constructed world. It helps, sure, but Aurora's adventure was back-dropped by a collection of still life portraits, not a living, breathing world. As a video game, you're missing the point if the player doesn't feel a part of a bigger universe. Third, poetry is for the poets.
With exciting mechanics, a gripping combat system, and an imaginative world that's equally ominous and elegant, Child of Light constantly fires on all cylinders, sure to leave an impression that's hard to shake.
Child of Light is a hugely fun and memorable experience. The combat is intense, the visuals are unique, and the soundtrack elevates the whole game to a new level. While it might get a bit ambiguous about your goals at some points in the story, it's still really good and well worth the investment.
Child of Light proves that cheap downloadable RPGs can be done right after all. Visually enchanting and featuring a clever twist on classic turn-based combat, this puts many full-sized RPGs to shame. Even with painful rhyming dialogue and generic story, you'll find yourself hooked to the end.
Child of Light shines in a sea of dark, gritty, often ugly imagery. That shine isn't especially bright or piercing; in fact, it's softer, muted. It lures us with its softhearted coo, rather than blasting our senses with extraordinary strength and brilliance.
Child of Light is a great first step into the genre for Ubisoft and a thoroughly enjoyable experience overall. It takes the classic Active Time Battle system and puts a twist on it with the Timeline mechanic. The presentation is top notch and sure to generate some interest in the game all on its own.
Laden with meaning (and in future articles on Digitally Downloaded I'll be writing plenty more about that meaning in the weeks, if not years to come, I suspect), this game uses poetry as its basis and executes on that vision so well that it is, effectively, interactive poetry.
[S]o mark Child of Light as an unfinished work. Its three-pronged idea remains 33% explored: the world is beautiful; the combat progression is callow; the narrative is so obsessed with its own telling that it never leaves the tunnel.
If you have even a small interest in role-playing games, Child of Light comes highly recommended.
Child of Light isn't perfect, but it's a gorgeously fun RPG nonetheless. I never once found myself bored running and flying around Lumeria, and yes, it helped that I never stopped being amazed at the jaw-dropping art at every turn. However, with the wide variety of partymember skills, the combat that never let me slack, and the ability to wander whenever I choose, I couldn't have been bored even if the art was lackluster. For $15, I cannot recommend Child of Light to RPG fans enough.
True aficionados would do well to leave alone but it's something unlikely to worry the developers here. Child of Light is RPG-lite indeed, but in the burgeoning world of videogame genres, there's plenty of room for that too.
In the end, I loved Child of Light less than I hoped I would. It is terrific to look at, and its battle system remained addictive for several hours of gameplay. The humdrum exploration, the too-repetitive (though fun) combat, and the unfocused story bring the title down after a strong first impression. I still believe it is worth experiencing, especially given the scarcity of RPGs on the Wii U, but some fundamental flaws keep it from getting my unconditional recommendation.