Child of Light Reviews
Finally, a sidescrolling platformer for people who don't like sidescrolling platformers.
Although not every element is as impeccable as its presentation, that shouldn't stop anyone from experiencing Child of Light. Simply absorbing its sights and sounds would almost be enough to carry you through 12 hours, but the game offers much more. When it clicks, the battles are exciting and tense. On top of it all is a cast that sticks with you long after it's all said and done. Child of Light may not be the biggest game this year, but sometimes it's the smallest things that shine the brightest.
True aficionados would do well to leave alone but it's something unlikely to worry the developers here. Child of Light is RPG-lite indeed, but in the burgeoning world of videogame genres, there's plenty of room for that too.
It may not be as transcendent as it wishes it were, but it's still a lot of fun to play.
Child of Light isn't a terribly deep RPG and it isn't a particularly stand out platformer, but it's a game that blends everything into a really unique, beautiful, and surprising experience. It's particularly impressive coming from a major publisher like Ubisoft, and I hope they continue to let this type of creativity drive their games.
Child of Light shines in a sea of dark, gritty, often ugly imagery. That shine isn't especially bright or piercing; in fact, it's softer, muted. It lures us with its softhearted coo, rather than blasting our senses with extraordinary strength and brilliance.
I want everyone to play this game! Child of Light is a great example of a modern RPG that bridges gaming with other forms of art. I will be showing this game to any friends and family who are not too familiar with what gaming can be, or who have some uninformed stereotypes about what all video games are like these days. Beautiful painting-style art, moving music, refreshing and simple gameplay, and a multifaceted, emotional storyline make this game well worth the time and money.
Between its artistic strengths and its addictive gameplay Child of Light is a fairy tale well worth the price of admission that I wish more studios would take notice of.
Child of Light perhaps doesn't shine as bright as it might, but it's nonetheless quite a dazzling sight.
There are the makings of a better game in here, and the combat is reliably entertaining throughout, but Child of Light never quite rises as high as its untethered protagonist.
Gorgeous to see and hear and engaging as far as gameplay is concerned, Child of Light is an excellently built game with a forgivably wonky augmentation system but an underdeveloped narrative. Its artists very clearly knew what they wanted it to be, but couldn't quite manage to orchestrate effectively. Play it, soak up its beauty, but expect a jejune take on fairy tale yarn-spinning.
Child of Light is a game that's worth of a spot in anyone's collection. With the PlayStation versions being cross-buy, it's difficult not to recommend it. In the video review, I mention that it's £16, and this was an early price for the deluxe edition online. If you download it from the store, it's £12, and that's a fantastic price for what is a beautiful game. If you're willing to forgive the slightly irritating rhyming structure to the narrative and just get on with exploring the gorgeous environments, you won't go far wrong with Child of Light.
Offering high-quality gameplay and a beautiful world to explore, Child of Light is one of this year's downloadable standouts.
It aims to plunge you into a charming and childlike fairytale world where you battle the darkness to save the light. With the subtle and soothing melodies of its outstanding soundtrack and the lovely visuals, I'd say this game has accomplished exactly that. Child of Light is a solid coming-of-age bedtime story for both children and adults alike. It's just simply enchanting, is what it is.
Child of Light is a beautifully rendered, fun, and fairly engrossing RPG that every fan of the genre should try. It does enough different to stand out from the pack, and I'm talking about more than its artistic styling. It won't drain forty plus hours of your free time, but for $15? Yeah, this one's worth the three Starbucks coffees it'll cost you and won't leave a bad taste in your mouth in the process.
I come away from 'Child of Light' more disappointed than unsatisfied. There is immense potential in Ubisoft's Framework development engine and the team behind it, and I hope they take this game as a lesson on the path to greater, more focused design. First, the gameplay is everything. The turn-based, timeline stuff is highly entertaining and, more importantly, different. Second, beautiful art doesn't make a well-constructed world. It helps, sure, but Aurora's adventure was back-dropped by a collection of still life portraits, not a living, breathing world. As a video game, you're missing the point if the player doesn't feel a part of a bigger universe. Third, poetry is for the poets.
Child of Light proves that cheap downloadable RPGs can be done right after all. Visually enchanting and featuring a clever twist on classic turn-based combat, this puts many full-sized RPGs to shame. Even with painful rhyming dialogue and generic story, you'll find yourself hooked to the end.
Child of Light is a beautifully created game that looks like some lost fairy tale come to life. The UbiArt Engine really enhances the gaming experience, especially the stylised character design and wondrous environments. For a game that appears to be a platformer, Child of Light is definitely not but rather creates an engaging minimalist RPG title. The skills available for your characters are interesting and it's great that it does not limit what your character has access to. The turn based mechanics are solid and I love how Igniculus has the ability to disrupt your enemies turns. Most gamers should be able to polish off this game in around 12 or so hours but if you fight every battle, this will take longer.
Child of Light is a great first step into the genre for Ubisoft and a thoroughly enjoyable experience overall. It takes the classic Active Time Battle system and puts a twist on it with the Timeline mechanic. The presentation is top notch and sure to generate some interest in the game all on its own.
I suppose, if I was trying to find a flaw and be picky, I would say that Child of Light feels like an incredibly good mobile game. But really that's such a minor criticism, I can't even put any weight behind my statement.
