Strike Suit Zero: Director's Cut
Top Critic Average
In such an underrepresented genre, Strike Suit Zero certainly stands out and being able to play it on the Switch is very cool.
There's plenty here to keep fans of space combat genre interested as well as newcomers trying out zero gravity warfare for the first time. Worth it for those wanting something more challenging.
[I]f you are looking for lots of action set against a deep space backdrop, Strike Suit Zero: Director's Cut should scratch that itch effectively as long as it lasts.
We can still easily slap on a stamp of approval for seasoned fans of the genre – especially with no other alternatives on Xbox One – though anyone that has yet to attend flight school likely won't find this to be the most welcoming place to get started.
More an overhaul than a director's cut, Strike Suit Zero's console debut feels like the definitive version of Born Ready's space sim: the game we all wanted it to be. Empowering mech handling and rebalanced gameplay makes a universe of difference, turning frustration into fun and challenging action in the main.
Space shooters like 'Strike Suit Zero' fit a specific niche genre. They can be tedious and simulation-like, or a straight up arcade action experience. 'Strike Suit Zero: Director's Cut' fits nicely somewhere in the middle. The controls translate well from PC to console and are generally approachable very early on in the game. While I have never experienced the original version of the game, it does seem apparent that the developers at Born Ready Games put a significant amount of effort into the port. The visuals are simply stunning, but the repetitive nature of the gameplay as a whole has a tendency to dilute the overall experience. Given the option to replay 'Strike Suit Zero' with some form of co-op or multiplayer may certainly change my opinion and make the game a must-play. In its current, revised form, the game is diverting to play and better to look upon, but stops short of full engagement.
Its performance levels make it a bit of a rough ride as well. All that said, its grasp on the genre is solid enough that I still found myself having a very good time playing it. If you're hankering for a classic 3D space shooter you can take on the go, give Strike Suit Zero a shot.
It's no show stopper, but I appreciate the game's commitment of sticking to the genre's old-school roots.
Yes, it's shades of Gundam/Macross, but it's also something so rarely done in a game—let alone done right—that this anime cliché still feels fresh here.
If you have missed space-combat shooters, as they are a real rarity, then you could do a lot worse than SSZ: Director's Cut. The truth is that the director's cut hasn't improved anything majorly from the first game, so if you have it on the PC then don't expect some revelation here as you'll be left wanting. If you don't care about story, odd pacing and at times frustrating checkpointing then you might get along quite well with SSZ. It's a brief, fun and at times utterly beautiful space-combat game, and you get to be a mech...in space...with a lot of rockets. If you just felt something warm inside then give it a punt, but you'll need to balance your love of galactic warfare with a heavy dose of forgiveness.