TowerFall Ascension
It's additions may feel almost wholly unnecessary, but they do nothing to dilute the genuinely great multiplayer core. The lack of online is surely a barrier to entry for many, but for those in the right environment - university halls, Friday-night game sessions, after school with buddies - TowerFall Ascension consistently delivers massive heaped doses of fun. It revels in humiliation - even saving death replays as GIFs for easy social media bragging - and is likely to destroy friendships for an hour or two. And the more heated the arguments and the fouler the swearing, the more likely you are to do it all over again next week.
TowerFall: Ascension might not be complicated or feature-rich, but the instant pick-up-and-play fun of its local co-op arena battles make this the best game in the PS4's fledgling library.
"TowerFall" ascension is a must-buy for PS4 owners, but there's a caveat. You have to have local friends who are ready and willing to play it, not to mention four $60 controllers. If you have all of that, prepare to have some of the most multiplayer fun available on a gaming console. But in today's online-heavy gaming landscape, that's not the easiest thing to find.
Of all the PVP arena games to have come out in the past year or so, Towerfall stood out as probably the cream of the crop, and Towerfall Ascension not only brings that experience to a wider audience, but actually manages to improve immensely on an already fantastic experience. The first time I ever played Towerfall was when a friend shared it with me and others in his hotel room at a gaming convention.
If you remember when "multiplayer" meant friends and a multitap, Towerfall: Ascension will fill you with glee. With its healhty dose of old-school adversarial local multiplayer, fans of games like Powerstone or Super Smash Bros should already have Towerfall: Ascension in their libraries. .
If you need another retro-inspired battle arena in your life and you have friends on hand to play locally, you'll enjoy your time here. Unfortunately, for single players looking for an engaging experience, Towerfall misses its target by a wide margin.
TowerFall Ascension is a game that relies heavily on your social life. The mechanics are entertaining, the presentation is charming, and the whole affair is top fun – assuming that you have some friends to play with. The lack of an online option is a great shame, but don't let that deter you from the Quest mode, which is still good fun played solo. You'll need pals to get the most out of this package, though, as multiplayer is where the release really shines.
TowerFall Ascension is a great example of how far originality can carry a game that is so simple to instant classic status. There are things that could be done to drastically improve the overall package, but the sum of its parts are overwhelmingly enjoyable. Matt doesn't just make games, Matt makes great games.
It would have been nice to see an online mode for those gamers who can't corral a group at the drop of a hat, but, at the same time, the idea of hopping online runs opposite the game's main goal of delivering the instant satisfaction, or crushing defeat, that comes from competing with the person right next to you. TowerFall: Ascension calls to mind the communal experience of past console generations, and is well worth recommending to those looking to reignite that nostalgia.
Towerfall is a traditional pleasure, and it's easy to see why it's fun with friends or against the computer, because we've all played games like it before and can remember that they were fun. But there's an extra level of beauty and elegance in Towerfall's animations and mechanics, and it's those that make Towerfall special.



















