Call of Duty: Infinite Warfare Reviews
Boots on the ground or sci-fi shooting while flying through the air - why not both?
Activision and Infinity Ward have decided to play it safe, offering a solid and tested formula, without any relevant additions that could rejuvenate the structure of the game, the gunplay or the multiplayer.
Review in Italian | Read full review
One of the few Call of Duty games that offers a better campaign than its competitive part. On the single player side you'll find a great experience, but the multiplayer part of the game isn't as bright as we were expecting. Infinity Ward has followed Treyarch's step, making this game feel more like an expansion than a new game.
Review in Spanish | Read full review
Good 'ol COD hasn't changed much. It's still a frantic and explosive experience that gives its best in multiplayer. The single player campaign is well executed, but a bit shallow.
Review in Italian | Read full review
Call of Duty Infinite Warfare is another first person shooter in this overcrowded market but what it offers is one of the most unique experiences of this genre in 2016 which includes exceptional gameplay, a fantastic story and truly riveting multiplayer. It’s definitely my favourite Call of Duty to date and Infinity Ward hasn’t pulled any punches when it came to the creation of this game. At times, the single-player is quite emotional and even bittersweet to an extent but where it excels is through its powerful narrative, direction and excellent cast. So once you’ve finished the excellent single-player campaign, you’ve got hours upon hours of multiplayer fun left to take you well into 2017.
As a package, Infinite Warfare stands out
It's not quite a complete reinvention for the series but Infinite Warfare makes some refreshing changes to deliver a confident and exciting shooter.
Sadly, despite setting off to explore new settings and backdrops for its blockbusting action, Infinite Warfare finds itself treading in the footsteps of others. The campaign is a good and refreshing twist of putting you in command and having you dogfighting in space, and Zombies is the most accessible rendition of the mode yet, but turn to the multiplayer, the beating heart of any COD game and we’ve been here before.
If you want to hear gunshots in space and fly to Pluto in the blink of an eye, Infinity Ward has a great game for you
Infinite Warfare provides a huge package with a lot of fun gameplay throughout. There's something here for everyone, and enough to keep us all playing for another year.
In the end, I thought Call of Duty: Infinite Warfare was two things: a triumphant return to form for Infinity Ward, but also a return to safety and sameness in at least two of the three pillars. Multiplayer, while solid and highly replayable, is fraught with deja vu and I have concerns that some of the OP, built-in gun perks will devolve this into pay-to-win.
Infinite Warfare features a solid campaign but its lack of innovation in multiplayer hold it back from achieving greatness.
Overall this package feels like a typical Call of Duty title that's once again gotten out of hand and has completely forgotten what once made the series so addicting.
Infinite Warfare’s story mode is an expensive-looking spectacle without a single idea of its own, mechanically or narratively. Even Ethan the robot’s attempts to salvage the Marine vs Navy vs Army banter by playing off some well-worn robot tropes can’t save the story or dialogue from being hogwash. Even the rare glimpse of interesting ‘burning asteroid’ level design can’t redeem the rest of the grey corridors and flaming city streets. As for how good it looks (and it does look very good) that is no saving grace.
An awkward mishmash of the innovative and the overly familiar, that in the end represents no clear step forward for the franchise.
The single player campaign is the freshest and most exciting Call of Duty has been in years. It's at its best when it veers away from the series staples and genuinely tries new things. Conversely, its multiplayer isn't - essentially rehashing last year's effort. Zombies? Well, it's Call of Duty Zombies, only with an 80's makeover.
Infinity Ward's return is a substantial, spectacular package, but it doesn't innovate enough to stick in the memory.
I’m genuinely saddened that Infinite Warfare’s multiplayer doesn’t stack up to previous entries, as every year I look forward to jumping back into Call of Duty and spending a good few months shooting up stuff. The fact that another game comes in the box that is better than Infinite Warfare in almost every way is pretty damning. It's still one of the best shooters ever made, but a game that has come out a decade later should still be able to compete.
Call of Duty: Infinite Warfare delivers a phenomenal campaign filled with rich characters and a stylish zombies mode, but the multiplayer feels unpolished, stale, and it fails to innovate.
Call of Duty: Infinite Warfare is three very different games. It’s a character-driven military sci-fi action adventure with spaceship battles and a villain carved from the finest cedar. It’s a lighthearted co-op survival game with a bitchin’ period theme and some classic tunes. And it’s Black Ops III’s competitive multiplayer with a fresh coat of paint. I suppose it’s easier to push boundaries if you take them one at a time.