Broken Age Reviews
Taken as a whole, Broken Age is still a easy-to-recommend, extremely charming game with some lovely messages about growing up. But it isn't quite the landmark achievement in video game narrative I spent its year-long intermission hoping for.
It's a dreamy, gentle, melancholic game, created with tangible passion. It's utterly beautiful, and while not nearly challenging enough, it's entertaining to play.
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Broken Age doesn't do a very good job of standing on its own. It very well could end up being regarded as a classic upon its completion, it just doesn't hold much more than promise, right now.
In the end, while Broken Age does provide a lot of polish and quality, the lack of actual content makes it a huge disappointment, even more so coming from someone that has been in the industry longer than I’ve lived.
When all's said and done, Broken Age makes an excellent case for why the adventure game genre deserves to exist in this medium. Indeed, it's a wonderfully charming title that really feels like a celebration of the point-and-click format. Sure, it doesn't necessarily do anything ground breaking, but it doesn't really need to. If you're a fan of Tim Schafer's previous work, then this is unmissable.
Broken Age is a wonderful experience that I can't recommend enough. As someone who grew up on the LucasArts-style adventure games of old Double Fine has pulled through with just enough nostalgia and modern aesthetic, offering up a fresh and funny classic in an age where blockbuster games rule the roost.
Do you like stories? Play 'Broken Age.' Do you like solid humor, beautiful graphics, interesting characters, or old school adventure games? Play 'Broken Age.'
While Broken Age doesn't break much new ground in the genre, it does deliver a wonderfully enriching adventure that's buoyed by sharp writing and likeable characters.
The disappointing second half lets it down, but even at best, Broken Age is far from the genre's greats.
In its finished form, Broken Age is every bit the modern point-and-click classic its strong first act implied it would be. With an entertaining story and clever puzzles wrapped in a modern sensibility and impressive production values, Tim Schafer's return to the genre that made him lives up to the high standard of his earlier work.
Broken Age was a long time coming, but it's a story that was worth the wait for all players and not just the game's Kickstarter backers.
Incredibly polished, with gorgeous visuals and terrific voice acting, only some difficult late-game puzzles stop Broken Age from being the absolute pinnacle of the genre.
There's not much to dislike, especially for die-hard fans of the genre. Double Fine promised a classic point-and-click title when it launched its crowd-funding campaign three long years ago, but the developer didn't just rely on nostalgia. Instead, it made a game that captures the humor of the games Tim Schafer worked on at LucasArts while creating a modern aesthetic that totally suits the story.
Broken Age is full of attitude. The parallel storylines, the aesthetics, and the music bundled with the humor gives the game its personality and is definitely a game that is highly recommended.
Technical issues aside, Broken Age is a wonderful point-and-click adventure which, while not for everyone, will definitely please fans of the genre; the great story, fun characters and unique setting all combine to create a very memorable experience which is well worth the price of admission.
Broken Age is a short game and it's ending feels rushed, most likely originating in all the development problems Double Fine had. But i can forgive Tim Schafer, why? because even though the game was split in two and took forever to complete, this is one of the most loving, and heartfelt graphic adventures, not that much far from classics like Monkey Island or Fate of Atlantis. The magic of Double Fine Productions is found in the dialogues and interactions between characters. Amazing writing overall. Sequel?
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Though there were plenty of puzzles with outlandish solutions that left me unimpressed by their logic, my grousing never caused me to lose sight of the fact that "Broken Age's" esprit is charming enough that I could imagine returning to it again.
The usual point-and-click caveats are present here: some puzzles are so obvious as to feel like filler material, one or two so esoteric as to drive the player to frustration. The division of Shay and Vella's worlds can sometimes make what is actually a sizeable game feel artificially constricted, particularly in the first act. But these are minor quibbles compared to the mix of delight and unease that a playthrough of Broken Age evokes.