Grow Up! Reviews
Grow Up is a worthy follow up to Grow Home.
It’s a perfect game for playing with kids (although try to keep your sniggering at the cactus willies to a minimum, in order to avoid awkward conversations). What we don’t have is Ubisoft Reflections reaching for something new, something innovative, something surprising.
A superb remix of Grow Home that gives BUD a bigger sandbox to play in, at the expense of some challenge.
Bud is adorable, the world is visually stunning, and the game itself enticingly oozes whimsy. But those pure moments of bliss are undercut by Bud’s frustrating controls in a world filled with moments requiring his best precision.
Grow Up’s dedication to scalable verticality is all part of the thrill.
Grow Up is a sturdy expansion of everything that made Grow Home unique. The vast open world is complemented by new abilities that greatly expand BUD's capacity to travel far and wide. It's a gleeful game that is always aiming to make you smile, and though technical problems persist, it's hard to care when you're jetting aimlessly about, playing with the physics and climbing ever higher. Perhaps it could've afforded to change things up a little more, but at the end of the day, this is a neat little platformer that may well supplant your expectations.
Drifting over the polygonal landscape looking for crystals is still a peaceful good time, if you can overlook a few flaws.
The sequel to Ubisoft's Grow Home is a charming follow up that gives gamers more to explore and collect, but ultimately fails to capitalize with further innovations.
Grow up was a uniquely calming experience, from the soft colors and bioluminescence, to the ethereal music that played along with the visuals. I highly recommend it as a refreshing break from more conventional high-paced, thrilling, adrenaline pumping titles that fill the gaming industry.
There is a sense of completionism involved in the way the game tracks progress, and let’s face it, B.U.D. is an extremely lovable character.
Grow Up's frustrating physics and controls conflict with its charming presentation.
A tedious, albeit relaxing open-world scavenge-em-up with seemingly no ambitions besides being bigger, less original, and less focused than the game that preceded it.
With a larger world and a few new mechanics, Grow Up manages to improve the original experience.
If you enjoy a rather interesting, but occasionally frustrating approach to the physics of movement in your platformers you will also probably like this game.
Grow Up retains the charm and whimsy of the first game without being a simple re-tread. There's a bigger world to explore and you'll be reaching for the stars in no time. Just be sure to hit those checkpoints on the way up, lest you fall down and curse your luck... It's a cheap and cheerful game that I recommend, especially if you found yourself laughing at B.U.D's gammy legs in the original.
Grow Up is an excellent sequel that builds on a strong foundation to make a spectacular game. If you liked Grow Home, you’ll want to play this too.
Essentially speaking, you’re once again playing an indie platformer where the main aspect of gameplay is leading a clumsy robot who climbs these giant plants by only using his hands, which can generally become very frustrating after a few mistakes that aren’t entirely your fault, but that of the controls.
Even though its still charming, Grow Up fails on creating interesting scenarios for player interaction and turns a lovely sequel into a chore of collecting objects.
Review in Portuguese | Read full review
A good improvement on the original game of Grow Home, it has a number of issues that kept me from loving it. Still, I enjoyed my time with it, and it has some great technology and exploration.