Call of Duty: Ghosts Reviews
Ghosts is by no means the most creative or flawless game in this series, but it nails its core competency better than any Call of Duty before it. The immediate, uncluttered return of a successful shot paired with the rubric of near-future warfare and an inviting warehouse of unlockables still commands the attention of millions of gamers worldwide. The tightly-balanced nuance of competitive online play and its endless variables continue to draw attention, even devotion. Ghosts is my biggest supporter when I play Ghosts, and that feeling is mostly, though not entirely, mutual.
Ghosts will disappoint those only in it for the singleplayer, although – Extinction aside – the multiplayer feels like just more of the same. Those who play online will still get their money's worth, but a proper evolution of the series' mechanics is now desperately needed.
Call of Duty: Ghosts offers very few reasons for all but the most obsessed fans to take a look. Most of the time it revels in being mediocre and cowardly by the numbers rather than outright terrible, though there are moments where it manages to be both. If this isn't a wake up call, showing once and for all that churning out more or less the same stuff year after year only serves to dilute the quality of a franchise, then I don't know what is. It's completely shameless, and it's undoubtedly going to sell phenomenally well.
Although it follows the same formula, 'Call of Duty: Ghosts' offers a few refreshing changes.
Though not the AAA blockbuster that it once was, Call of Duty: Ghosts is saved by a robust and extensive online offering, one in which players will find endless hours of fun.
Depending on who you talk to, Call of Duty: Ghosts is either a banal sequel or a fulfilling one. It\'s the series at its worst, or it\'s the series changing just enough to keep it fresh.
Call of Duty: Ghosts will be remembered for many things, but few in the ways that it had hoped. It's a rare stumble for one of gaming's most consistently entertaining franchises, showing a lack of focus and confidence in itself.
Call of Duty: Ghosts isn't a terrible game. It just happens to be a small, yearly released cog in a franchise that continues to resist innovation at every turn. Coming back to this title after playing Modern Warfare 2 in 2009, I should have been overwhelmed by a multitude of exciting new changes. Instead I was hit with the realization that I hadn't missed a thing.
Ultimately, Call of Duty: Ghosts can be considered as the standard for what has become expected from the franchise, but even if it isn't a drastic departure from what some have grown to hate or love, it is still a product that is tremendously fun to play with your friends and has enough options to keep you playing for hundreds of hours.
Call of Duty: Ghosts is a great new addition to the franchise but it is definitely showing its age now. Far too many invisible walls and glitches in the single player campaign show a lack of due care and attention which I didn't expect from Infinity Ward. The multiplayer experience more than makes up for it though.
All in all, Call of Duty: Ghosts is a fun experience, if not a memorable one. Graphics are incredible on Playstation 4, and online multiplayer is smooth and accessible, carrying over some of the better aspects of the previous entries.
For the first time in years, a Call of Duty game actually feels like it's more of the same. Infinity Ward's additions to the formula don't always hit the desired mark, and the single-player is a spectacular disaster. The franchise has been derided in the past for its repetitiveness and lack of innovation, but Ghosts is the first entry that lives down to that reputation. Where once Infinity Ward forged ahead with new ideas and bold narrative execution, Ghosts walks down a path we've been down countless times before.
There's far too much focus on the family dynamic in Ghosts, with the theatrics laid on thick from the get-go, and with the strained relationship between Elias and his children acting as an unstable anchor for the remainder of the story.
While the singleplayer gets upstaged by a dog, the multiplayer comes at you from so many angles that you'll inevitably find something to enjoy.
Call of Duty: Ghosts is a safe and familiar entry in the franchise that won't win any new fans with derivative design
...an unfortunately lacking game.
Call of Duty is a series that's getting stagnant. This latest edition is a solid shooter, with highly tuned mechanics, an addictive multiplayer offering, and a plethora of content to play through – but it very much feels like a familiar game with a few minor adjustments. The new Extinction mode is particularly good, but it's the highlight in a title that's following a tired recipe. Fans of the series will enjoy Call of Duty: Ghosts regardless, but those of you looking for something new will have to dig out those night vision goggles and search elsewhere.
An utterly horrible PC port mars an otherwise very, very average Call of Duty game. Nothing to see here.
Call of Duty may aspire to realism, but it's a better game when it acknowledges its silly side.
Ghosts doesn't leverage the PS4 beyond providing a more visually immersive experience, it stands as a more than capable bridge for the franchise. While the campaign is relatively short at eight hours and at times feels very derivative, the high points really shine and the multiplayer experience continues to set the bar for the genre.