Fallout 4: Nuka World Reviews

Fallout 4: Nuka World is ranked in the 51st percentile of games scored on OpenCritic.
5 / 10
Sep 26, 2016

The overzealous difficulty of Fallout 4′s DLCs is no exception this time around; the Nuka World radio signal won’t auto-trigger until you are at least level 30. Don’t start at level 30. Just don’t. If you haven’t hit at least level 50 by now, take the time to get there; the unbalanced level-scaling that gave Automatron and Far Harbor their “quirks” is back to kill your stash of stimpacks and ammo. Combine that with a narrative that lacks depth and meaningful decisions, Nuka World might fall below your expectations, but still provides many hours of game play to unlock a plethora of secrets and rewards.

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5 / 10.0
Sep 8, 2016

If Disneyland is the happiest place on Earth, then Nuka-World is the crappiest place in the Wasteland.

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Sep 6, 2016

Bethesda bids farewell to Fallout 4 with a final trot around the Commonwealth that epitomises the base game's glaring issues. Frustratingly inept AI, inconsequential decision-making and an over-reliance on adequate, but far from exceptional gun-play undermines Nuka-World's occasional moments of promise.The minutely-crafted, faux-Disneyland environments pack a visual punch but the obscenely bland, zero-dimensional characters completely suck the life out of the DLC's multicoloured palette. Nuka-World gives ardent fans plenty more to explore, collect and shoot but don't be surprised if its flat delivery ultimately leaves a sour taste in your mouth.

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6 / 10.0
Sep 16, 2016

Tons of fetch quests, far too much time spent away from the theme park, and forcing the role playing out of RPG, it’s still a fun addition - if you don’t mind playing it evil.

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6 / 10.0
Sep 4, 2016

Nuka-World is big and impressive and flashy, but just like any theme park, it’s all a facade. Peek behind the curtain and you can see the struts and wires that animate the mascots. In Nuka-World’s case, that’s a scaffolding made of bones and spent magazines. It’s up to you if that’s a park you feel like visiting.

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USgamer
Top Critic
Sep 2, 2016

Nuka-World's fantastic new setting and cool new opportunities belies its overall lack of depth. There's a lot to do in this expansion, but not a lot of it is all that interesting. It could be worse, but it could also be a whole lot better.

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6.5 / 10.0
Sep 6, 2016

A solid, satisfactory final slab of DLC for Fallout 4, but the flame of enthusiasm has all but been extinguished at this point.

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7 / 10.0
Sep 3, 2016

Insgesamt ist Nuka-World keineswegs ein schlechter DLC. Ihr bekommt eine nette Story und vor allem sehr interessante Gebiete zu sehen, könnt mit einigen der Attraktionen auch selbst fahren und den Konversationen unter den Gangmitgliedern lauschen, sowie etliche Terminaleinträge lesen. Auch das Einnehmen von Siedlungen ist durchaus gelungen und macht insbesondere dann Spaß, wenn man die neuen Aufbauoptionen nutzt, um sich ein richtig authentisches „Raider Settlement“ zu bauen. Jedoch ist ein großer Teil von dem Unterhaltungswert des DLCs nicht offensichtlich, sondern eher versteckt, was in einem gewissen Ausmaß durchaus positiv ist, jedoch sollte man in einem postapokalyptischen Vergnügunspark voller Gangs und mutierten Kreaturen nicht nach Spannung suchen müssen. Oft wirkt Nuka-World einfach in einem unpassenden ausmaß leblos. Dazu kommt noch die fragwürdige Entscheidung, dass ihr böse sein müsst, um die Story zu beenden, was im Übrigen auch notwendig ist, um Attraktionen nutzen zu können. Wer schon immer Preston Garvey und seinen Siedlungen eines auswischen wollte, kommt hier aber definitiv aus seine Kosten.

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GameSkinny
Top Critic
Aug 29, 2016

The final piece of DLC offers something sorely missing from the base game: the ability to be a bad guy!

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Aug 31, 2016

'Nuka-World' is not the perfect swan song for 'Fallout 4', but it is a perfectly playable homage to our favorite post-apocalyptic soft drink and, to a lesser extent, the Commonwealth itself. If you have come looking for something new and fresh, you may be disappointed. If you want another reason to return to the wasteland for shooting, looting, and reading through Nuka-Cola corporate emails, 'Nuka-World' will scratch the itch for a time.

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7 / 10.0
Sep 5, 2016

Fallout 4 offers a pretty good, if not spectacular, DLC send-off with Nuka World. The new zones and quests, along with the twist on raiders, offer a unique new way to play. It may not change hardcore skeptics' minds about the franchise but it's fun all the same for fans.

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70 / 100
Sep 9, 2016

There are plenty of interesting backstories hidden in tapes and memos, but as soon as you run into the few survivors connected to these, there’s a disconnect.

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7 / 10
Sep 12, 2016

It may not be the grand finale that fans of Fallout 4 have been waiting for, but Nuka World is an enjoyable slice of content all the same. With a focus on exploration, the real star of the show here is the theme park itself, which is dripping with detail and dark humour.

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7.4 / 10.0
Sep 27, 2016

Nuka-World is a monument to the raider aesthetic, poor life decisions and sugary soda-induced diabetes. You'll need a higher-than-normal glitch tolerance. But if you’re willing to assume a raider's principles for good, then you’ll want the uncompromising, combat-heavy lifestyle that Nuka-World provides.

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7.5 / 10.0
Sep 9, 2016

The final piece of DLC for Bethesda’s post-apocalypse RPG serves in part as a tacit critique of our consumerist culture

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76 / 100
Aug 30, 2016

Attacking settlements, especially your own, is good fun, but there’s hours of chores to complete before you can really become a raider.

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7.7 / 10.0
Sep 2, 2016

Nuka-World is the last expansion of Fallout 4, which features a great map and new gameplay elements. However, the story of this DLC is too weak to be considered a great quality expansion. If you have enjoyed playing Fallout 4, Nuka-World will give you more hours of entertainment.

Review in Spanish | Read full review

7.9 / 10.0
Sep 5, 2016

Nuka World is a fun 10-15 hour adventure. It's just a shame the beginning and end felt incredibly lackluster. The new areas to explore are superb, the new weapons and enemies bring good change to the game, and my inner child couldn't be happier with the setting. If only the plot in this DLC wasn't just tacked on to an already great idea of having an amusement park in Fallout. Still when I finished Nuka World I was satisfied with my twenty dollar purchase. After all some say Fallout's fun is in the exploration and discovery and that's exactly what you have to look forward too here.

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Dan Stapleton
Top Critic
7.9 / 10.0
Aug 30, 2016

Fallout 4: Nuka-World has a great setting that’s densely packed with spectacle, surprises, and tough battles (depending on your level), and the ability to conquer settlements back on the main map is a fun novelty, but the lack of meaningful decisions leave it feeling more like an actual theme park ride than a choose-your-own-adventure story. Next to Far Harbor’s intriguing storyline and moral decisions there’s not much nuance here.

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Sep 6, 2016

My time in Nuka-World was a bit of a mixed bag of emotions. On one hand, this is far and away the best piece of DLC for Fallout 4 in terms of location. On the other, the story had me doing things my character wouldn’t have normally done, and the Commonwealth is irreparable now because of those actions.

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