MeiQ: Labyrinth of Death Reviews
MeiQ isn't the best Idea Factory International game I've played, but it isn't quite the worst either. It may just be because I'm not as familiar with this type of dungeon crawler as others maybe, but I found my time with it to be tedious, with barely any reward to be found, and my enjoyment itself being sparse and limited solely to the battles. This title may be the first Idea Factory International title I've played and hardly enjoyed, but I still look forward to playing their next title.
MeiQ: The Labyrinth of Death is an awesome Dungeon Crawling RPG that is great to sit down to for hours at a time either on the Vita or the PSTV. With fun and quirky characters to awesome customization systems there’s more than enough fun to go around the multiple dungeons that these Machina Mages will needs to explore with their Guardians in order to restart the planet’s core.
When all is said and done, playing MeiQ: Labyrinth of Death is a bit like eating sushi from your local supermarket. Sure, you know it isn’t as good as the stuff at your favorite haunt downtown, but it’s (probably) not going to kill you. And while it might leave you feeling full and somewhat satisfied in the end, you’ll probably have to steel your nerves to swallow some of the more squishy, unappealing bits peppered throughout MeiQ’s experience.
In conclusion this game just has too many problems to be recommended to anybody unfortunately. What started off as a good and entertaining time just became a race to finish the game as fast as possible to get away from it. The game certainly has cool ideas but there’s way more negatives than positives; with the worst of it all being that the Vita has so many DRPGs on it already – some of them being the best DRPGs ever made. For this one to come out after them just feels like wasted potential.
The Vita already has a large selection of games in the lucrative "dungeon crawler but with breasts" subgenre, most of which are far more worthy of your time than MeiQ. The game is light-hearted but low rent; it's sorely lacking in challenge, originality and pants.
MeiQ: Labyrinth of Death does a lot of things right but it also sets the genre back in many ways that take away from the overall experience.
Far from being a bad game, 'MeiQ: Labyrinth of Death' doesn't really try to be much more than simply competent. Its systems and ideas are all strong, but they're tackled fairly gracelessly and just end up feeling rote after a while. I didn't have a bad time with the game, but it's hard to not just recommend playing something like 'Demon Gaze' or even Idea Factory's own 'Trillion' instead for those looking for a great Dungeon Crawler or JRPG on Vita.
It was around my third time backtracking through the first dungeon to acquire some obscure item when I realised I had stopped having fun
MeiQ: Labyrinth of Death starts quite positively and is very enjoyable up until around the third or fourth tower. At this point, the combat starts to feel like a chore and there isn't anything new added to keep the adventure interesting. Even post-game is disappointing for this type of title, and it all just ends up feeling quite unsatisfying. That being said, with this type of niche title, the loyal fans will certainly enjoy it. MeiQ is one worth picking up for dungeon crawling RPGs enthusiasts out there that have exhausted all other options, but not really for many other gamers.
There are so many missed opportunities and slipups in MeiQ: Labyrinth of Death. And despite all that, it surprisingly manages to be enjoyable and far less frustrating than other games in the genre.
MeiQ: Labyrinth of Death is a serviceable dungeon crawler that newcomers to the dungeon crawler craze can pour dozens of hours into. The appeal to genre veterans is going to be far lower due to the lack of a substantial plot and the underutilised battle system, but the game functions wonderfully as addictive comfort food.
MeiQ: Labyrinth of Death is a must have game. It is exciting, fun, and features dozens of hours of content. I had a great time exploring its world for my MeiQ: Labyrinth of Death review, and I’ll be going back to it to make a run for its Platinum trophy!
This was a really fun RPG using a very different exploration. The first-person dungeon crawler view really fits this portable RPG. We enjoyed the exploration aspect of the game and, for some reason, we also had fun with the grinding part of the equiation! The game’s story is also very engaging and the likable cast of characters will keep you coming back for more. After playing the game for our MeiQ: Labyrinth of Death review, we both recommend this fund portable release.
MeiQ: Labyrinth of Death might not appeal to a wide audience, particularly fans of DRPGs. A shallow narrative, an underutilized battle system and repetition make for an average game.
Dungeon crawler fans will have a ton of simple fun with MeiQ: Labyrinth of Death. Having another good game for the criminally underrated PS Vita is definitely a benefit.
MeiQ: Labyrinth of Death is in a weird situation where it's neither hard enough for DRPG veterans nor easy enough for newcomers to the genre. Combined with the lack of gameplay depth and a short playtime, it's hard to recommend unless you really must play every DRPG that hits Vita.
MeiQ: Labyrinth of Death is a good though unremarkable game.
Feels like it wanted to be a genre epic but had to settle for merely 'alright�.
The game has its positives, but it doesn't stand out from the thick crowd of Vita dungeon-crawlers.
MeiQ is a low quality title whose flaws permeate through every twist and turn of this dungeon crawler.