Batman: Arkham VR Reviews
Batman: Arkham VR is a short but lively experience and I wanted to keep going and finish it in one sitting. While it’s hour length may put some off, it’s not everyday you get to be Batman, and an hour in Batman’s shoes will convince you that your expensive headset, is worth every penny.
Batman: Arkham VR may seem like a glorified tech demo, but it's actually got a lot going for it and you'll get more than your money's worth after finishing the story and having a mooch around for the collectibles. It's a good looking release, too, and it does a great job at not only thrusting you inside the murky world of Gotham, but actually making you feel like a bad arse Batman. Top job, Rocksteady. More please.
This is a great game for what it is. I feel like if this wasn’t a Batman related game it wouldn’t of been as good, and that’s a huge flaw. The best parts of it were being able to actually be a hero that you have always wanted to be but if it was just a normal person it would’ve lost my interest. It kind of felt like a “take your child to work day” kind of game.
Batman fans who want to try out their new VR headsets are definitely going to want to pick this one up. Unfortunately, the game lacks a lot of the hands-on mechanics fans have come to love and the game feels criminally short, especially for the price. That said, experiencing Gotham in first-person is jaw-dropping and the game features some fantastic set piece moments fans will enjoy. Do not let children watch this game. It features very dark thematic content.
Batman Arkham VR was never a spin-off to the main series that I expected to see making use of Virtual Reality. However, even though its campaign is very short-lived, it presents some very clever ideas that excites me for the future of VR.
They told us they were done with Arkham. Rocksteady lied to us. But that’s OK. As well as being a great showcase for how VR should be done, Arkham VR is a short, sharp, and sometimes shocking Batman experience that should really be played by anyone with access to a headset and any fondness for the caped crusader at all.
If you're a Batman fan with PlayStation VR, this game is likely already sat in your collection. It's a short, sweet, tour-de-force, tugging on those grapple-hook heartstrings forged from the original Arkham trilogy. For anyone else, it's a great introduction to VR but doesn't do anything to push the franchise or the platform forward.
As someone that doesn’t really mind a short game, I have to admit that I was a bit dismayed by not only its length, but the fact that there really wasn’t any combat involved. At $10 to $15, it would be easier to recommend.
The first Batman game to live up to the promise of putting players in the shoes of the Caped Crusader, Batman: Arkham VR is an immersive PS VR launch title that's easy to recommend.
If you have ever dreamt of being Batman for a day, then this game is perfect for you. Dreams really do come true in Gotham.
It might be short and a bit simplified, but it's also well made and polished, and one of the best VR experiences. A case of quality over quantity.
Review in Arabic | Read full review
Batman Arkham VR comes with the slogan of “be the batman” but without a good storyline and proper VR elements, it can’t go anywhere. You can play “Arkham Knight” and be the Batman thousands more times.
Review in Persian | Read full review
More than a tech-demo, it’s an experience that every VR owner should try.
Batman: Arkham VR doesn’t do as much as prior Arkham games — but what it does is done exceptionally well.
Batman: Arkham VR is a jump forward in gaming.
This franchise may do well in a full VR game but they do need to add gameplay and repercussions. Also for those that are affected by VR motion sickness, this game (for me anyway) didn’t give me any issues. Rock Steady Studios may have been thinking about this ahead of time and this may be why when presented with travel options like the Batwing or Bat Mobile, the scene goes dark and you are miraculously at your destination. This is a bit disappointing, because who would not want to VR in the driver’s seat of the Batmobile or the Batwing? I mean really? However in the end, the Batman: Arkham VR experience is worth it more for the very hard core fans because it’s such a short romp and others may feel a little robbed.
A life-changing experience for every Batman fan
Batman: Arkham VR offers some fun puzzles and use of tools, but its lack of action scenes and short running time keep the game from really making you feel like Batman.
When Arkham VR works, I am Batman breathing in the ambience of Gotham City. When it fails, I am a human being in my basement struggling to convince suspicious technology to behave correctly. This creates a curious dichotomy, one that actively embraces virtual reality's capability to magically transform the world while also bearing the burden of hardware in its infancy. Whether or not Arkham VR can find balance may come down to a set of personal preferences and, to a certain extent, luck.
Many of the games releasing for PSVR at launch appear to be more proof of concept experiences than complete games. As I’ve mentioned, interactivity outside of the Batcave is minimal, and I’ve spent way too much time grappling to difficult vantage points than actually fighting crime. It’s like I’m more of a passenger watching the world turn right in front of eyes. More interactions would be an improvement, as well as at least doubling the length of the game. There are Riddler trophies to collect, a staple of the series if you wish to replay certain chapters of the game once completed.