Top Critic Average
Battlezone looks good and controls well, but offline there’s nothing to think about besides shoot, shoot, shoot, which in this case just doesn’t provide enough of a good time to be enjoyable for long.
There are showier VR games out there, for sure, but this is a nice thing to return to once you've had your fill of gimmicks.
A fun, if slightly limited, retro reboot, that proves that first person shooters can work on the PlayStation VR if the developer dares to think a little differently.
The arcade classic returns, bringing challenging, cooperative tank combat into modern virtual reality. The results are flawed but ultimately still fun.
While I would argue that Rigs: Mechanized Combat League is by far the superior online multiplayer game for PlayStation VR, if its frantic in-mech motion is too much to handle or you're otherwise more interested in an engaging cooperative experience, this fits the bill nicely. There are some glaring balance issues for Rebellion to work out, and Battlezone is far less advisable as a solo game, but damn if it isn't thrilling when everything comes together and your team perseveres against all odds.
For me, Battlezone is easily one of the best games on PlayStation VR, even with a high price point. It’s retro futuristic tank combat is fun and engaging, while the randomised campaign, four player co-op and the challenge it can throw your way keep me wanting to come back and try to beat it time and again.
Battlezone is a tough, fun and addictive tank warfare game in its own right that throws down a gauntlet to teams of players and challenges them to really work together to succeed.
With endless replayability, Battlezone offers one of the more robust PSVR experiences available at launch. It is also exceedingly immersive, and its online co-op multiplayer makes for a unique experience in the VR gaming space. It's too bad that a lot of the underlying gameplay design decisions weren't better implemented. The extreme challenge is just one thing, and could be fixed in a future update for that matter. But players simply won't find themselves that drawn back into the game after the first couple of rounds, mostly due to frustration, or an overall sluggish feel.
I want to like the thing. I love games with roguelike elements and I enjoy the way the campaign is laid out with random encounters and occasional adventure game-style choices. Campaigns can be surprisingly flavorful, and it’s fun to find surprise rewards while navigating the hexagonal map between battles. These glimmers of entertainment, however, are not frequent enough to make up for the number of times I’m left shaking my head at another “Failure” screen, wondering exactly what the hell just happened.
In the end, Battlezone VR is a missed opportunity. With so many other PSVR launch titles ending up being little more than glorified tech demos, the balance and design gaffes that cripple the game make the experience that much more disappointing as Battlezone VR’s handling of the technology works really well. I’m convinced a good game could be salvaged from this with a few tweaks and some rebalancing, but for now it’s a brutally frustrating mess doesn’t live up to it’s promise.