Driveclub VR Reviews
Driveclub VR is Sony’s VR racing welcome wagon and, in small doses, I think it does its job of demonstrating the potential of VR racing. The racing genre is perfect for seated VR, and Driveclub VR delivers a functional example of that experience. Unfortunately, that’s really about all it delivers. Beyond that it’s just a pre-existing game with fewer features and graphics that make me feel like I have the vision of a 95-year-old man.
Despite some rough edges that mar the experience, Driveclub VR is a great racing title that justifies getting back into the seat of a Koenigsegg Agera R as long as you don't mind being motion sick every now and then.
While the game may not be anything near the visual showcase that the original game was for the PS4 itself, Driveclub VR is one game that gives a glimpse at the potential of VR racing and needs to at least be tried by any PSVR owner.
When I heard about DriveClub VR, I was really expecting the same PS4 experience as the previous title, however I was sadly mistaken. Sure, it has very similar parallels, especially with the amount of content but it’s all about the illusion and due to the reduced graphical capabilities of this game, particularly if you’ve played the previous game, it’s a little disheartening. Nonetheless, the gameplay is sturdy and the VR aspect works but it missed reaching the next level which would have been amazing.
If you’re willing to overlook some blurry visuals and get down to the serious business of racing you’ll find that there’s still a lot to love here and, for a launch title, it’s an impressive first outing for racing games on PSVR.
Rough visuals dampen its impact