Siegecraft Commander Reviews

Siegecraft Commander is ranked in the 8th percentile of games scored on OpenCritic.
2 / 5.0
Jan 15, 2017

It's a game that can become entertaining but fails in the performance of technical elements and the main gameplay

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82%
Jan 16, 2017

Siegecraft Commander is a fun release that will scratch that tower defense/strategy itch on PlayStation 4. The game is easy to learn and very polished, which makes for a great experience on the console. The only complain I’d have for the game is that it starts out a bit slowly, but things pick up shortly after you begin your first campaign. It’s an entertaining release you should try on PS4 today.

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Jan 16, 2017

If you were to think of Siegecraft Commander as a proof-of-concept, then it’s a mighty fine one. In the tradition of Worms Forts it’s an intriguing base-building strategy game, and the real-time nature of it solves one of the bigger issues of Worms Forts: that it could be bogged down to almost stalemate, making games drag on for ages. That being said, the game does need a lot more than what it’s offering, and as with all indie games, I wonder about the wisdom of making the game so heavily reliant on multiplayer. When players have to wait around for however long just to get a game going, they’re just as likely to go and play something else instead.

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5 / 10
Jan 16, 2017

Siegecraft Commander is a good idea which very nearly works. There is a lot of game packed in, and if a decent multiplayer community can be formed then it could be a fun one to be part of. The problem is the wonky control system which never quite feels right and undermines much of the good stuff on display.

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5.5 / 10.0
Jan 16, 2017

Siegecraft Commander can be really satisfying to play at times, especially when you have a large network of buildings and are storming and bombarding your enemies keep. Sadly the game does become boring towards the end of both campaigns, and its controls and lackluster turn-based mode aren’t fun to play. If you are looking for something new to pick up in the genre on PC, I could recommend Siegecraft Commander, but if you are looking to jump into the genre with a really engaging game on console or PC, I would look elsewhere, and wait for Halo Wars 2 next month.

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72 / 100
Jan 16, 2017

While launching towers to expand your base is a fun mechanic and visual, you are essentially made to draw a bow in the direction you wish to fire: the more the bow is drawn the further the tower will launch.

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5.5 / 10.0
Jan 16, 2017

"I can see die-hard RTS fans enjoying Siegecraft Commander. I just don't expect it to make any gamer a fan of the genre. The story for both campaigns is interesting but it won't take anyone on a wondrous journey of entertainment. It's unfortunate that the gameplay may be even worse in that regard. The idea that everything you craft is connected is a cool idea but it falls flat due to inconsistent spawning methods, low structural health, and longer than needed respawn times. Nothing good can come out of the difficulty of a game stemming from mechanics rather than the enemies themselves. With a few improvements the title can be something noteworthy but at the moment it's something I can't recommend wholeheartedly."

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8 / 10.0
Jan 16, 2017

For launch though, Siegecraft Commander rushes out the gates with a healthy amount of content that should satisfy you strategy and Worms-loving junkies for months to come, especially with that glorious Cross-Platform multiplayer! I can't wait to see what Siegecraft Commander has in store for the near future, and will be monitoring it's progress closely.

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85 / 100
Jan 17, 2017

Siegecraft Commander is a refined RTS with a lot to offer. Its combination of RTS and tower defense offers a lot of content for those seeking challenging battles. If you’re not a fan of RTS or tower defense games Siegecraft Commander won’t change your mind but for everyone else, this is an excellent title for either casual or hardcore gamers.

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GameCrate
Top Critic
6 / 10.0
Jan 17, 2017

The good news about Siegecraft Commander’s current state is that it has plenty of room (and clear directions) in which to grow, but unless there’s a pretty substantial day-one patch I’m not aware of, you should steer clear until Blowfish corrects the game’s many issues.

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Jan 18, 2017

So, Siegecraft Commander. What’s the overall verdict? Well, I absolutely adore the crisp, comedic visuals and I even find the storytelling pretty humorous. The gameplay itself is testing (in a good way), and the overall concept is well thought out. The problem is, that damn control scheme really does take some getting used to – and that’s even after switching away from the horrid slingshot method. Many may just find that the overall repetitive nature that accompanies any game of this type a bit too much to bear, but as a real-time strategic offering, it just about delivers the goods, especially if you can manage to coerce some friends into joining you for the online multiplayer modes.

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7 / 10.0
Jan 19, 2017

There are some good RTS games on current gen consoles and some bad ones but Siegecraft Commander falls somewhere in between. It does some things really well but things like the wonky aiming controls hold it back from being great.

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Jan 19, 2017

Siege Commander is enjoyable at first, and throwing towers, cows and TNT is fun. The game's medieval setting and cartoony art style adds a nice touch to the gameplay, both campaign and multiplayer. However, having a tower land where you want is very awkward and more trouble than it should be. Little annoyances then start to set in, such as lag that causes problems when you build too many towers. Unfortunately the game just gets annoying and repetitive after a while, ultimately falling short in keeping you engaged for any significant time.

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6 / 10.0
Jan 22, 2017

Although there are some great moments and uniqueness to Siegecraft Commander, it isn't without a few weaknesses.

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6.5 / 10.0
Jan 24, 2017

There were some interesting ideas in Siegecraft Commander and while it can be fun, most times it becomes a tedious never ending tug of war.

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6 / 10.0
Jan 25, 2017

The tower defence-style twist to RTS is fun but it gets old, fast, much like the rest of Siegecraft Commander.

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3 / 10.0
Jan 29, 2017

I appreaciate the developer for trying something innovative, but their idea does not work. AI makes very unpleasant opponents to play with and the multiplayer mode is dead from the start – even with cross-play with PCs!

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6.8 / 10.0
Jan 30, 2017

I wanted to enjoy Siegecraft Commander a lot more than I did, but the issues with the gameplay were too much to completely overlook. Between having to struggle with the analog stick and worry about every other incline while simultaneously concerning myself with the number of troops coming at you could be the difference between either restarting the level or taking a break before trying it again with a calmer demeanor.

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6 / 10.0
Jan 31, 2017

Siegecraft Commander it's an extremely good idea poorly done, specially on its console versions.

Review in Spanish | Read full review

6 / 10
Feb 6, 2017

If you’re a die-hard RTS fan, Seigecraft Commander and its brand of cheerful, bright and breezy gameplay is enjoyable enough. But without a significantly larger online community, Siegecraft Commander just doesn’t last long enough or offer enough of a challenge to say it stands out.

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