Loot Rascals Reviews
Perhaps it is the requirement of balance that made me love a game with such randomness behind it, as balancing my turns or the cards made me feel powerful in a world of beautiful chaos. I think Loot Rascals actually taught me something, which isn't something I say often about video games.
Luckily, Loot Rascals is so charming that the permadeath is much less of a frustration than it is in most roguelikes. The world is bright and colorful, and there’s always a collection of new, laughably weird monsters to battle. Many of the cards you pick up are humorous too like a salt sock that prevents you from slipping on ice or an inflatable pool toy for a weapon. The game is like a cartoon version of Red Dwarf by way of Adult Swim.
Loot Rascals is a delightful yet frustrating experience.
Loot Rascals is a bit of a frustrating package because the core concept is so damn interesting and well done, it’s just everything that surrounds it that sours the experience.
It's a blast to play and I absolutely loved it.
Loot Rascals, like other roguelikes, might not be for everyone, but it is the game's charm and engaging approach to stat loadout and item management (as dull as that sounds) that make it enjoyable and helps turn what otherwise might have been frustration into a learning experience. Ultimately you might not get very far, but you won’t regret the time spent trying.
While the gameplay is solid and the visuals interesting, it’s not engrossing enough to overcome the continuous repetitious need to start from scratch.
In the end, I found myself falling in love with Loot Rascals‘ stunning visuals and it’s punishing gameplay.
Loot Rascals is a quirky, unique roguelike that manages to simplify the genre without taking away the strategic bits that make roguelikes so much fun. My only major issue with it is that it lacks the level of variety that is really required for maximum replayability.
A great title for the genre and definitely worth the investment.
When taking just a look at Loot Rascals, it may come across as familiar to some and simply intriguing to others. Some will recognize the art style from Adventure Time while others, like me, will appreciate the combination of colors as they explore the randomness of the hexagonal moon that they find themselves on. Why is your character on some random moon? Because it apparently got in the way of a new resort / camp that a robot was sent to go set up. This results in your goal to get the "Liquid Anything" that it was transporting back to finish construction.