Expeditions: Viking Reviews
Expeditions: Vikings fails to sustain the achieves of itsantecesor. Beside its technical issues the game have some problems with the difficult and with the development of his narrative. Only suitable for true lovers of the genre or the historical time.
Review in Spanish | Read full review
Logic Artists' follow-up to the cult hit Expeditions: Conquistador improves on nearly everything, but is hamstrung by too many game-breaking bugs and glitches.
Expedition: Viking is a fun turn-based RPG that is unfortunately marred by various technical issues. While the combat and story are intriguing, the “same-y” environments and characters leave a lot to be desired.
The real issue for Expeditions: Viking is simply whether or not someone is a fan of this older style WRPG experience. This offers very little to stand out from the crowd in this regard and modern gamers may be put off by various UI issues, or the heavy stat dependence. However, for those who liked these kinds of games, it sticks true to the recipe and the different resolution of quests is interesting to see. Trying different builds or dialogue options gives the potential for replay. One of the major things currently weighing it down is the various issues outstanding, matters that seem like more rigorous testing was required or something that comments from players would fix in a future update. The potential for a pretty fun game is present, but at this stage is still at least a patch or two away from being great.
This new CRPG is deeply mediocre, even for fans of the genre. Bad combat, boring story, and bugs make for a forgettable experience.
While I've enjoyed my time with Expeditions: Viking so far, despite its problems, there is still much to see, many to meet, and at least one more church to loot.
Logic Artists' turn-based historic RPG has great combat and a story cut from the same cloth as the Vikings TV show, but it's in dire need of patching