Mortal Kombat X Reviews
Ultimately what NetherRealm have done is moved the needle forwards in their execution of a proper fighting game. It's very Mortal Kombat which is what the fans would want. It has a story mode similar to that which has gone before, again a major bonus given it's unmatched by any game except for NetherRealm's input to date. The mechanics have been built on, with more complexity and depth, designed to attract fans of other series. The content is sizable and will keep happy Kombatants going for weeks. If you're a completionist, expect to play for tens of hours as you work towards that platinum trophy. So then: it's Mortal Kombat, improved. It's an evolution and not a revolution, and that's what fans would have wanted.
I've had a lot of fun with Mortal Kombat X so far, but as I said, my experience with the game is limited. The longevity of the game will largely be based on its online modes and new content, which as I said before was locked out at time of writing. But I can say that Mortal Kombat X is built on a very good base. It's easily better than Mortal Kombat 9 and Injustice: Gods Among Us. I expect that we will be seeing this game in many fighting game tournaments to come.
NetherRealm wisely (and unsurprisingly) responded to Mortal Kombat's critical and sales reception with Mortal Kombat X, a fighting game that has just enough new features that it's hardly a more-of-the-same sequel.
The part of the game that matters is an impressive romp for anyone whose inner adolescent is looking for a cheap, satisfying, bloody thrill.
The beautifully bloody Mortal Kombat X successfully builds on NetherRealm Studios' fighting game hot streak.
Although the console versions have slight advantages over this PC port, Mortal Kombat X's story, core gameplay and mechanics don't falter in comparison. If you're a PC-only gamer, this is the way to go.
Mortal Kombat X doesn't hit with quite as much impact as its predecessor, but it still improves upon a brutal blueprint. The story's stupid and poorly written, but it's all of the options outside of the campaign that will keep you engaged – whether you're playing with others or alone. With hundreds of modifiers, the ever-rotating Living Towers, and some truly exceptional online additions, this game really goes above and beyond. However, it doesn't ignore what's important either, employing the new variants system to keep the fighting fresh – even if you only play as one character. Misplaced microtransactions sully the experience slightly – but this is still only a few scratches short of a flawless victory.
Mortal Kombat X excels in the field of gory action, gruesome sound effects, gameplay mechanics, the Tower mode and building up the alternate timeline's universe. Fans of the series and players just picking up the game can enjoy dismembering one another. However, it also has its downsides which include lengthy expositions on characters' histories during cutscenes, unnecessary QTEs, redundant online match types, lagging online matches, and a short storyline which all coalesce into making the tenth installment miss out on becoming an exceptional title for the new generation of gaming.
Mortal Kombat X is as violent, outrageous and over-the-top as its predecessors, but somewhere hidden behind the brilliant new Fatalities and wince-worthy X-Ray moves is a fighting game with actual depth. It's a giddy, content-heavy brawler that tips its hat to the past, but also lays the foundations for future releases. Judging by the amount of fun we've had playing over launch, its future is looking very bright indeed.
Mortal Kombat X is many things. It is mechanically refined and stylistically muddled; it has a sometimes unpleasantly violent, sometimes charmingly hammy commitment to the traditional fighting game template. It has thrust the series forwards and succeeds in delivering nuance while offering a welcoming genre gateway for inexperienced players.
The controversial fighting series returns, but beneath the blood and guts is a confident, generous and thoroughly modern brawler.
'Mortal Kombat X' offers fans a diverse roster and tons of variety, but it's the game's ever-changing gameplay modes that are sure to keep players coming back.
Absurd, gruesome, ridiculous fun.
Shiny new visuals and plenty of content, MKX's story is a riot with great gameplay to go with it. But there are worrying signs within.
The new characters, stages, and gory Fatalities all maintain the same Mortal Kombat feel we've come to expect since the previous game. Variations give characters more flexibility and dimension, while the interactive stages play as much into fighting strategies as combos and special moves. There might not be any Friendships involved, but this is Mortal Kombat at its bloody best, and it's a blast to to tear opponents open.
Both the integrated gameplay and the polished presentation set a high standard for the fighting genre, and the replayability of the towers system along with the dangling carrots in the revamped Krypt will ensure that Mortal Kombat fans have plenty to sink their teeth into. In fact, it's roasty-toasty.
Mortal Kombat X's impact isn't as explosive as 2011, but it's well polished and a worthy successor. I think with a more reliable netcode it will grow into one of the biggest fighting games of 2015, and as more DLC characters are added to the roster, it will become even more enticing for that Komplete Kollection purchase.
Mortal Kombat X offers everything a fan could ask from except possibly their favorite character. The graphics and animations received a huge boost thanks to the power of the new consoles, and while not perfect, the net code is vastly improved over previous NetherRealm fighting games. The story mode has been streamlined to make it shorter, but it still retains the cinematic flare fans have come to expect. Faction Wars add an additional layer of polish, even if they aren't as impactful as NetherRealm intended, and Test Your Luck will provide hours of fun for more casual players.
Mortal Kombat X moves forward with a snappier version of the previous game's fighting and some cool new characters, but the story and other features around the edges feel a bit rough in spots.