Tower of Guns Reviews

Tower of Guns is ranked in the 40th percentile of games scored on OpenCritic.
9 / 10.0
Apr 4, 2014

Overall, Tower Of Guns is a stunning example of how old-school design is still relevant and fun in today's industry.

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8.5 / 10.0
Mar 3, 2014

Each new combination of guns and perks can create a brand new playstyle in order to keep things fresh. Tower of Guns is a beautiful marriage of two of my favorite genres, the first-person shooter and the roguelike. Now if you'll excuse me, I have to get back to my run I paused to finish this review.

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GameSpot
Top Critic
8 / 10
Apr 23, 2015

The fantastic Tower of Guns combines the elegant dodging dance of bullet hell gameplay with a first-person shooter roguelike

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Mar 15, 2014

Tower of Guns won't keep you occupied for hours on end, but if you're a gamer looking for a quick fix of intense action you'll be hard pressed to find a better title.

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4 / 5.0
Apr 9, 2015

Tower of Guns is a brilliantly-crafted game that is seemingly forged from the tears of the players who fall to its traps. Gunfire will come your way from every direction, while platforming perils send you to do your death thanks to massive fall damage totals.

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Digitally Downloaded
David W.
Top Critic
Apr 14, 2015

With infinite ammo guns that need no reloading, Tower of Guns is an immensely satisfying (albeit brief) gaming experience that is as engaging to play, as it is stunning to look at.

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8 / 10.0
Apr 27, 2015

Tower of Guns is a nice application of the roguelike formula to the first-person shooter genre. The old-school mechanics fit in well with the game's pure randomization to create an addictive experience no matter how many times you go through it. Though the title could use some more variety in enemy types and boss fights and the presentation could be a little better, there's no denying that the experience is fun enough to constantly beckon for just one more round. If you don't mind mindless shooting, Tower of Guns comes highly recommended.

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7.8 / 10.0
Apr 11, 2015

You can power through a few rounds of Tower of Guns quickly, and the inventive enemies and non-stop action keep you coming back

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7.5 / 10.0
Apr 15, 2015

A shamelessly hardcore FPS, Tower of Guns places a premium on player skill over the linear, big-budget Hollywood narratives that we're used to.

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7.5 / 10.0
Apr 15, 2015

While Tower of Guns doesn't quite have the substance to be the Doom for this generation, it's still an effective throwback to a simpler time for shooters, and a game that fanatics of the genre shouldn't miss. Plus, it's challenging as heck, and some of the weapons featured in the game are a blast to use. Gotta love that shotgun glove…

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7.5 / 10.0
Apr 16, 2015

Tower of Guns is a pretty fun rogue-like first-person shooter that manages to blend these two different genres together for an entertaining experience. However, it's best served as a palate cleanser between different games, as going through the title too often brings into question its repetitive gameplay and level design.

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73 / 100
Mar 21, 2014

A thick, slightly-lumpy slurry of action funnelled directly into your mouth. It's a bit rough around the edges, but ultimately succeeds at what it sets out to do.

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USgamer
Top Critic
Apr 13, 2015

If you want to test your FPS skills, Tower of Guns throws down a tough and engaging challenge that's best enjoyed in short bursts.

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Apr 9, 2015

'Tower of Guns's randomized levels and enemies offers players a frenzied challenge, but ultimately fails to keep players engaged for longer than a few minutes at a time

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7 / 10
Mar 14, 2014

For a game packed with cold, mechanised artillery, this FPS-Roguelike mash-up has a surprising amount of warmth and humanity. Scale the Tower of Guns and you'll find some pick-up-and-replay charm.

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70 / 100
Apr 21, 2015

Play it for a while, die many times, put down your controller, scream into a pillow, and go watch cat videos. And then, when you have calmed down, come back to play it again. If you stick with it, Tower of Guns will give you exactly what it promises – a few hours of insane, mostly fun, run-and-gun action.

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Apr 10, 2015

Tower of Guns comes across as a real labor of love from Joe Mirabello, who even went so far as to add a thank you to his special someone, Colleen, in the game. For me, it followed a pretty well defined bell curve - at the start of the game, I was pretty sure I didn't like it and wouldn't like it. Then, as I opened up more guns and began to actually understand the type of game I was playing - a roguelike FPS - I really began to enjoy it. Finally, as I eventually fully completed a run of the tower and got into my twentieth run or so, my interest began to wane. The Endless and Diceroll modes, as well as playing around with perks, will lengthen the game experience some, but by that point, you will have seen most of what it has to offer. The game looks good, plays completely fine, and is a solid package for what it is. More variety in terms of, well, everything, would have made it even more appealing. If you go into the game thinking of the typical roguelike, where you're bound to sink tons of hours into it in the hopes of getting that amazing loot drop, Tower of Guns will fall flat. If you want a well tuned, mindless FPS with roguelike elements, however, this game is a good one and is a lot of fun in short bursts.

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Apr 16, 2015

Fans of old school shooters will enjoy Tower of Guns for its classic approach to firing from the hip and strafing through borderline bullet hell stages. The randomly generated rooms and enemies repeat themselves sooner than we'd like and the frame-rate goes to hell in the really busy rooms. There are some tasty guns to be found though and it's a lot of fun in small bursts.

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Apr 11, 2015

'Tower of Guns' is a decent game, but its price at launch is just a bit too ritzy for the amount of content it offers. There is fun to be had in its procedural levels, for those who enjoy the challenges of roguelikes and who like to be tested over and over.

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6.5 / 10.0
Apr 16, 2015

Tower of Guns isn't a bad game and it certainly doesn't bill itself as anything more than what it is. A "lunchbreak FPS"is indeed an apropos descriptor. Still, it doesn't bring enough new concepts to the table to really wow players.

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