Tower of Guns Reviews
The idea of a FPS rogue game where you earn new abilities as you try and make your way to the top sounds ever so promising, but with all the issues I had with it, I've already bailed out.
A fun distraction but little else
While this game does have some of replay ability. It's more in the line of trying to beat your time than actually adding new material to the gameplay. For a price of 15 dollars this game does not have the depth that it needs to sustain a purchase. While this game does have a good concept the execution is lackluster and is a wasted opportunity on a new take on gaming.
There's no doubt that Tower of Guns will be a game that you either love or hate. An interesting take on the FPS genre, the game feels like a cross between a more traditional shooter and a gameshow. It lacks polish in places and desperately wants for more game modes or something to extend the amount of provided game time beyond beating your best score or run, but there's potential here that the developers could – and should - build on in the future.
Tower of Guns is an experience that wears thin after a while, being best played in short bursts. It is an interesting experiment that should be further explored by Terrible Posture Games. Ideas and potential are not enough, however, to make a game compelling - they need thoughtful execution and variety. Fact of the matter is that randomly generated levels just aren't a graceful solution to make variety and, ultimately, the level design (or lack of) ends up being too similar and boring. To make up for the randomised level designs, the core gameplay would need to be expanded upon and less limits put on player-character actions. Tower of Guns is a title that is best for only the curious and the desperate for something new and different.
As a rogue-like, it is, as we said, also left wanting – but as an overall package it presents a great challenge wrapped up in some pleasing aesthetics, with a classic 'one more game' mantra running through it.
Tower of Guns proves to be a fun diversion that unfortunately falters in a couple of key areas. While it at least manages to keep its Roguelite membership by randomly generating a decent amount of enjoyable content, the relatively gentle difficulty ends up diluting the impact of its perma-death quite a bit. This ends up robbing the experience of any strong sense of accomplishment, so when you best the tower for the first time, it'll feel more like a damp squib than a twenty-one gun salute.
There is something so inherently alluring in the empowerment of the player and the collection of genuinely interesting mods that I didn't want to stop playing. Tower of Guns throws itself at the the player so furiously that, for all its flaws, it is an experience that makes the player feel good.
Tower of Guns isn't a bad game and it certainly doesn't bill itself as anything more than what it is. A "lunchbreak FPS"is indeed an apropos descriptor. Still, it doesn't bring enough new concepts to the table to really wow players.
'Tower of Guns' is a decent game, but its price at launch is just a bit too ritzy for the amount of content it offers. There is fun to be had in its procedural levels, for those who enjoy the challenges of roguelikes and who like to be tested over and over.
Fans of old school shooters will enjoy Tower of Guns for its classic approach to firing from the hip and strafing through borderline bullet hell stages. The randomly generated rooms and enemies repeat themselves sooner than we'd like and the frame-rate goes to hell in the really busy rooms. There are some tasty guns to be found though and it's a lot of fun in small bursts.
Tower of Guns comes across as a real labor of love from Joe Mirabello, who even went so far as to add a thank you to his special someone, Colleen, in the game. For me, it followed a pretty well defined bell curve - at the start of the game, I was pretty sure I didn't like it and wouldn't like it. Then, as I opened up more guns and began to actually understand the type of game I was playing - a roguelike FPS - I really began to enjoy it. Finally, as I eventually fully completed a run of the tower and got into my twentieth run or so, my interest began to wane. The Endless and Diceroll modes, as well as playing around with perks, will lengthen the game experience some, but by that point, you will have seen most of what it has to offer. The game looks good, plays completely fine, and is a solid package for what it is. More variety in terms of, well, everything, would have made it even more appealing. If you go into the game thinking of the typical roguelike, where you're bound to sink tons of hours into it in the hopes of getting that amazing loot drop, Tower of Guns will fall flat. If you want a well tuned, mindless FPS with roguelike elements, however, this game is a good one and is a lot of fun in short bursts.
Play it for a while, die many times, put down your controller, scream into a pillow, and go watch cat videos. And then, when you have calmed down, come back to play it again. If you stick with it, Tower of Guns will give you exactly what it promises – a few hours of insane, mostly fun, run-and-gun action.
For a game packed with cold, mechanised artillery, this FPS-Roguelike mash-up has a surprising amount of warmth and humanity. Scale the Tower of Guns and you'll find some pick-up-and-replay charm.
'Tower of Guns's randomized levels and enemies offers players a frenzied challenge, but ultimately fails to keep players engaged for longer than a few minutes at a time
If you want to test your FPS skills, Tower of Guns throws down a tough and engaging challenge that's best enjoyed in short bursts.
A thick, slightly-lumpy slurry of action funnelled directly into your mouth. It's a bit rough around the edges, but ultimately succeeds at what it sets out to do.
Tower of Guns is a pretty fun rogue-like first-person shooter that manages to blend these two different genres together for an entertaining experience. However, it's best served as a palate cleanser between different games, as going through the title too often brings into question its repetitive gameplay and level design.
While Tower of Guns doesn't quite have the substance to be the Doom for this generation, it's still an effective throwback to a simpler time for shooters, and a game that fanatics of the genre shouldn't miss. Plus, it's challenging as heck, and some of the weapons featured in the game are a blast to use. Gotta love that shotgun glove…
A shamelessly hardcore FPS, Tower of Guns places a premium on player skill over the linear, big-budget Hollywood narratives that we're used to.