ScreamRide Reviews

ScreamRide is ranked in the 51st percentile of games scored on OpenCritic.
Feb 16, 2015

There's a lot to like about ScreamRide, but not much of it is good enough to love. With three discrete elements, each of which could have been a download game in its own right, it's reasonably good value, but no one element is quite as brilliant as it could have been, and the environments aren't engaging enough to make the mindless destruction that much fun. There's potential in the creative tools and community features, but this isn't the most thrilling of thrill rides.

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Mar 1, 2015

Screamride may not revolutionize the genre in a deep compelling way and it doesn't have strong multiplayer options, but it's pure entertainment and packs in as much content as a world-class amusement park. If you've been wanting a game that makes you scream "WHOO!", Screamride has just the ticket.

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7 / 10
Mar 1, 2015

ScreamRide brings some of the most fun sections of the Rollercoaster-game formula into a mix of destruction and adrenaline, which is incredibly fun if that's your thing. The problem with ScreamRide in the end is the fact that it does feel like a much smaller game than it's advertised to be, and whilst it's solid, it's definitely not worth the advertised $40 price tag.

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7 / 10
Mar 1, 2015

Screamride is good, destructive fun in spite of some frustrating limits on creation.

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7 / 10.0
Mar 2, 2015

Screamride is a limited romp, but its core selection of minigames are fun to play. It's enjoyable for what it is, whether you have a creative mind or just want to blow shit up. I can see myself going back from time to time to top my best score -- I just won't be creating things for months on end.

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VideoGamer
Top Critic
5 / 10
Mar 2, 2015

As a downloadable £15 game some of Screamride's issues could have been easily overlooked, but at double that price it's a harder ride to sell.

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Mar 2, 2015

Screamride has a pretty impressive roller coaster building suite and some satisfying destructible environments, but everything else - from the other gameplay modes to its presentation - is a total snore.

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8.5 / 10.0
Mar 2, 2015

Developer Frontier Developments calls this new game a "spiritual successor" to Roller Coaster Tycoon, and the game fills its end of the bargain quite admirably.

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Mar 2, 2015

A melting pot of old and new, Screamride provides players with not only classic coaster building, but also the ability to ride upon those tracks and then destroy everything around them across hours of endless fun.

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Polygon
Top Critic
8 / 10.0
Mar 2, 2015

ScreamRide is one of 2015's first great surprises

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9.5 / 10.0
Mar 2, 2015

ScreamRide is currently the most fun I have had with a videogame in 2015 so far. I think the idea of this game is brilliant, and it is absolutely addicting to play. With three separate career modes, a beautiful physics based destruction system and the sandbox mode, this should keep you occupied for quite some time.

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80 / 100
Mar 2, 2015

ScreamRide offers an experience that is fresh, deep and a blast to play. Despite its lack of multiplayer I kept coming back for more to test my creativity and wreak as much havoc as possible.

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Mar 2, 2015

'ScreamRide' lets player's latent roller coaster fantasies free, indulging every creative and borderline sadistic idea with arcade-style, high score-focused gameplay.

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No Recommendation / Blank
Mar 2, 2015

It's a few minor tweaks away from something special, and the same applies to Screamride as a whole. While there's nothing in Frontier's latest to make your stomach churn - with the possible exception of its honkingly awful dubstep soundtrack - there's not quite enough here to get your pulse racing either.

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9 / 10.0
Mar 2, 2015

Peers in seemingly disparate genres have assumed mastery over impulsive tests of skill, the strategic obliteration of unreliable architecture, and a judicious regard for practical engineering, but none have been arranged together as uniform and effective as ScreamRide. For a game so persistently engrossed in outlandish destruction, its accompanying structure is surprisingly sound.

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IGN
Top Critic
8.2 / 10.0
Mar 2, 2015

Screamride is a destructive roller coaster simulator filled with fun explosives and great creation tools.

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Ken Barnes
Top Critic
9 / 10
Mar 2, 2015

ScreamRide is thrilling, addictive, fun, enjoyable, well-crafted, rewarding, challenging, and has the potential to go on to be a long and successful franchise. It isn't just about holding on to your hat as you fly down a vertical drop, building the biggest coaster you can, or trying to hold on to your lunch as you hit an inversion at 120mph. There's thought, the tools for a community to spring up around it, and lots of longevity here, and at really is only some very minor niggles that stops ScreamRide from picking up perfect marks.

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80%
Mar 2, 2015

Free from Kinect, Frontier has been able to deliver a game that revels in split-second timing and precise controls. The result is the studio's best Xbox game in years that's a brilliantly fun coaster-racing, track-building, building destroying experience in its own right. ScreamRide feels like a reaction to the studio's Kinect work. Where Microsoft's motion-detecting device demanded games without precise input, ScreamRide revels in it. The result is a joy.

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Buy
Mar 2, 2015

ScreamRide for Xbox One does't worry about all the detail of managing a park, you have one goal stretched across three game modes: Amuse and thrill at any cost.

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6 / 10
Mar 2, 2015

So much of what Screamride does it gets right, with the necessary gameplay hooks to see you repeat sections again and again, just to score a few more points to move you up the online leaderboards or achieve a perfect level rating. It also offers a relatively good degree of variety, and across its fifty or so levels there's enough content to keep you interested before you turn to building your own creations. However, there are some troubling flaws with the camera, and the construction tools, though potent, are not as immediately accessible as they should be.

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