ScreamRide Reviews
Screamride is simple and a lot of fun, especially for those with patience and desire to design an attraction. Testing and playing with the default mountains is fun, but there is nothing like exploding your creativity and building an attraction from scratch. The future of this title is promising, but the community will decide if the creation of attractions will pay off. If you are looking for fun without ties and put your imagination to the test, do not hesitate to give this installment a try and share with the world the roller coaster of your dreams.
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ScreamRide's fun is fleeting as the collection of mini-game physics puzzles recycles its material. The game has some solid mechanics, but is a shallow experience overall.
ScreamRide's three modes and robust design suite are briefly entertaining, but the fun doesn't last. Lacking soul and connective tissue, this minigame collection never quite gels or comes together into anything particularly memorable.
ScreamRide is thrilling, addictive, fun, enjoyable, well-crafted, rewarding, challenging, and has the potential to go on to be a long and successful franchise. It isn't just about holding on to your hat as you fly down a vertical drop, building the biggest coaster you can, or trying to hold on to your lunch as you hit an inversion at 120mph. There's thought, the tools for a community to spring up around it, and lots of longevity here, and at really is only some very minor niggles that stops ScreamRide from picking up perfect marks.
In the end, ScreamRide proves to be fun in short doses. The four modes are quite entertaining if you love some chaos with your fun, though Engineering has some nasty difficulty spikes toward the end. The game is light on original content, but the leaderboard and many extra quests help give it legs, and the user-made creations give it some longevity. The presentation may be a little underwhelming, but few will mind since it provides such a distinct experience on the console. Gamers who are looking for something just a little different should check out ScreamRide.
ScreamRide is a decent game that could have been much better, but it is still worth owning just for the sandbox alone.
With a host of game modes, some of which are more addictive than others and slick controls for most part, ScreamRide is a fun bundle of gaming goodness. Until the bigger games hit the Xbox One, rest assured this is more than enough to keep you suitably entertained.
A novel title but, just like the real thing, it's best in short bursts.
Enjoyable and well made, but short-lived
A welcome return for the roller coaster genre
Screamride is a very entertaining game on the Xbox One that successfully creates that virtual roller-coaster experience from start to finish. There's some great replay value included in the game and some very good use of real-world physics with some over the top challenges for players to complete.
This is such a different kind of game from most of the stuff we've seen lately, however, that it feels distinct.
There is fun to be had with ScreamRide's creation tools, but it's buried under a long slog of uninteresting gameplay modes and the faintest hints of a narrative.
If you love coaster creation, you're going to enjoy ScreamRide. If you love destroying things and watching buildings crumble, well, you'll also enjoy ScreamRide; but, you should probably seek help.
Free from Kinect, Frontier has been able to deliver a game that revels in split-second timing and precise controls. The result is the studio's best Xbox game in years that's a brilliantly fun coaster-racing, track-building, building destroying experience in its own right. ScreamRide feels like a reaction to the studio's Kinect work. Where Microsoft's motion-detecting device demanded games without precise input, ScreamRide revels in it. The result is a joy.
Peers in seemingly disparate genres have assumed mastery over impulsive tests of skill, the strategic obliteration of unreliable architecture, and a judicious regard for practical engineering, but none have been arranged together as uniform and effective as ScreamRide. For a game so persistently engrossed in outlandish destruction, its accompanying structure is surprisingly sound.
ScreamRide brings some of the most fun sections of the Rollercoaster-game formula into a mix of destruction and adrenaline, which is incredibly fun if that's your thing. The problem with ScreamRide in the end is the fact that it does feel like a much smaller game than it's advertised to be, and whilst it's solid, it's definitely not worth the advertised $40 price tag.
There's a lot to like about ScreamRide, but not much of it is good enough to love. With three discrete elements, each of which could have been a download game in its own right, it's reasonably good value, but no one element is quite as brilliant as it could have been, and the environments aren't engaging enough to make the mindless destruction that much fun. There's potential in the creative tools and community features, but this isn't the most thrilling of thrill rides.
While creating and destroying roller coasters in Screamride is highly enjoyable, the majority of the game's fun is buried underneath some frustrating design choices.
At less than $40 to buy, ScreamRide offers a lot of excitement for its comparatively low price. You can ride, destroy, and create dream roller coasters, effectively giving you three games in one. When you add in a steady stream of user-generated content into the mix, ScreamRide is value proposition is very tempting.