ScreamRide Reviews
With a host of game modes, some of which are more addictive than others and slick controls for most part, ScreamRide is a fun bundle of gaming goodness. Until the bigger games hit the Xbox One, rest assured this is more than enough to keep you suitably entertained.
In the end, ScreamRide proves to be fun in short doses. The four modes are quite entertaining if you love some chaos with your fun, though Engineering has some nasty difficulty spikes toward the end. The game is light on original content, but the leaderboard and many extra quests help give it legs, and the user-made creations give it some longevity. The presentation may be a little underwhelming, but few will mind since it provides such a distinct experience on the console. Gamers who are looking for something just a little different should check out ScreamRide.
At less than $40 to buy, ScreamRide offers a lot of excitement for its comparatively low price. You can ride, destroy, and create dream roller coasters, effectively giving you three games in one. When you add in a steady stream of user-generated content into the mix, ScreamRide is value proposition is very tempting.
Screamride is simple and a lot of fun, especially for those with patience and desire to design an attraction. Testing and playing with the default mountains is fun, but there is nothing like exploding your creativity and building an attraction from scratch. The future of this title is promising, but the community will decide if the creation of attractions will pay off. If you are looking for fun without ties and put your imagination to the test, do not hesitate to give this installment a try and share with the world the roller coaster of your dreams.
Review in Spanish | Read full review
Screamride is good, destructive fun in spite of some frustrating limits on creation.
Screamride is a limited romp, but its core selection of minigames are fun to play. It's enjoyable for what it is, whether you have a creative mind or just want to blow shit up. I can see myself going back from time to time to top my best score -- I just won't be creating things for months on end.
A completely insane concept, ScreamRide is a decent coaster sim combined with a brilliant physics game and a complex yet engaging level designer.
ScreamRide delivers an interesting and exciting mix of high-speed thrills with some fun destruction puzzle elements thrown in for good measure. What we really need to keep an eye out for, however, is how the community will shape up after launch.
Surprisingly deep enough, flashy and cathartic, Screamride is its own roller-coaster beast, even if it is uneven at times. But thrill-seeking fans will be in for a treat with a game that will have your buttocks firmly clenched with vertigo-inducing action.
ScreamRide is fun, but it's not the Daliesque experience it's so desperately trying to be.
ScreamRide brings some of the most fun sections of the Rollercoaster-game formula into a mix of destruction and adrenaline, which is incredibly fun if that's your thing. The problem with ScreamRide in the end is the fact that it does feel like a much smaller game than it's advertised to be, and whilst it's solid, it's definitely not worth the advertised $40 price tag.
This is such a different kind of game from most of the stuff we've seen lately, however, that it feels distinct.
A novel title but, just like the real thing, it's best in short bursts.
ScreamRide is a decent game that could have been much better, but it is still worth owning just for the sandbox alone.
ScreamRide's fun is fleeting as the collection of mini-game physics puzzles recycles its material. The game has some solid mechanics, but is a shallow experience overall.
ScreamRide becomes less fun as the mechanics get more involved and the requirements to unlock new levels rise
If only it had been considerably cheaper, or considerably bigger in scope, this could've been a fun ride, but as it is ScreamRide is not really worth the price of entry.
So much of what Screamride does it gets right, with the necessary gameplay hooks to see you repeat sections again and again, just to score a few more points to move you up the online leaderboards or achieve a perfect level rating. It also offers a relatively good degree of variety, and across its fifty or so levels there's enough content to keep you interested before you turn to building your own creations. However, there are some troubling flaws with the camera, and the construction tools, though potent, are not as immediately accessible as they should be.
Screamride is an odd case of a game where I enjoy it while I'm playing it, sinking hours at a time into mastering a screamrider track, finding the perfect pressure point to detonate a demolition level, or tweaking a roller coaster of my own creation for the best balance of speed and excitement. But the hooks aren't fully there, and when I step away from playing I'm neither eager nor excited to return.
"Screamride" could have been a respectable evolution of the popular "RollerCoaster Tycoon" franchise, but it veered off the track along the way. The roller coaster design sections contain strokes of genius, but that genius is constantly mired by boring gameplay that make up two thirds of the game. This lack of cohesion creates a seriously bumpy ride.