ScreamRide Reviews

ScreamRide is ranked in the 51st percentile of games scored on OpenCritic.
Mar 5, 2015

ScreamRide's three modes and robust design suite are briefly entertaining, but the fun doesn't last. Lacking soul and connective tissue, this minigame collection never quite gels or comes together into anything particularly memorable.

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Mar 3, 2015

While creating and destroying roller coasters in Screamride is highly enjoyable, the majority of the game's fun is buried underneath some frustrating design choices.

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VideoGamer
Top Critic
5 / 10
Mar 2, 2015

As a downloadable £15 game some of Screamride's issues could have been easily overlooked, but at double that price it's a harder ride to sell.

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Mar 2, 2015

Screamride has a pretty impressive roller coaster building suite and some satisfying destructible environments, but everything else - from the other gameplay modes to its presentation - is a total snore.

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5.5 / 10.0
Mar 4, 2015

There is fun to be had with ScreamRide's creation tools, but it's buried under a long slog of uninteresting gameplay modes and the faintest hints of a narrative.

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6 / 10
Apr 18, 2015

Enjoyable and well made, but short-lived

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Feb 16, 2015

There's a lot to like about ScreamRide, but not much of it is good enough to love. With three discrete elements, each of which could have been a download game in its own right, it's reasonably good value, but no one element is quite as brilliant as it could have been, and the environments aren't engaging enough to make the mindless destruction that much fun. There's potential in the creative tools and community features, but this isn't the most thrilling of thrill rides.

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6 / 10.0
Mar 3, 2015

"Screamride" could have been a respectable evolution of the popular "RollerCoaster Tycoon" franchise, but it veered off the track along the way. The roller coaster design sections contain strokes of genius, but that genius is constantly mired by boring gameplay that make up two thirds of the game. This lack of cohesion creates a seriously bumpy ride.

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Mar 3, 2015

Screamride is an odd case of a game where I enjoy it while I'm playing it, sinking hours at a time into mastering a screamrider track, finding the perfect pressure point to detonate a demolition level, or tweaking a roller coaster of my own creation for the best balance of speed and excitement. But the hooks aren't fully there, and when I step away from playing I'm neither eager nor excited to return.

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6 / 10
Mar 2, 2015

So much of what Screamride does it gets right, with the necessary gameplay hooks to see you repeat sections again and again, just to score a few more points to move you up the online leaderboards or achieve a perfect level rating. It also offers a relatively good degree of variety, and across its fifty or so levels there's enough content to keep you interested before you turn to building your own creations. However, there are some troubling flaws with the camera, and the construction tools, though potent, are not as immediately accessible as they should be.

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6 / 10
Mar 2, 2015

If only it had been considerably cheaper, or considerably bigger in scope, this could've been a fun ride, but as it is ScreamRide is not really worth the price of entry.

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6.5 / 10.0
Mar 2, 2015

ScreamRide becomes less fun as the mechanics get more involved and the requirements to unlock new levels rise

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66 / 100
Mar 3, 2015

ScreamRide's fun is fleeting as the collection of mini-game physics puzzles recycles its material. The game has some solid mechanics, but is a shallow experience overall.

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7 / 10
Mar 3, 2015

ScreamRide is a decent game that could have been much better, but it is still worth owning just for the sandbox alone.

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7 / 10.0
Mar 17, 2015

A novel title but, just like the real thing, it's best in short bursts.

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CGMagazine
Jason D’Aprile
Top Critic
7 / 10.0
Mar 3, 2015

This is such a different kind of game from most of the stuff we've seen lately, however, that it feels distinct.

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7 / 10
Mar 1, 2015

ScreamRide brings some of the most fun sections of the Rollercoaster-game formula into a mix of destruction and adrenaline, which is incredibly fun if that's your thing. The problem with ScreamRide in the end is the fact that it does feel like a much smaller game than it's advertised to be, and whilst it's solid, it's definitely not worth the advertised $40 price tag.

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7 / 10.0
Mar 6, 2015

ScreamRide is fun, but it's not the Daliesque experience it's so desperately trying to be.

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7 / 10.0
Mar 6, 2015

Surprisingly deep enough, flashy and cathartic, Screamride is its own roller-coaster beast, even if it is uneven at times. But thrill-seeking fans will be in for a treat with a game that will have your buttocks firmly clenched with vertigo-inducing action.

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7 / 10.0
Mar 3, 2015

ScreamRide delivers an interesting and exciting mix of high-speed thrills with some fun destruction puzzle elements thrown in for good measure. What we really need to keep an eye out for, however, is how the community will shape up after launch.

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